Man_With_No_Body wrote: ↑Sun Feb 06, 2022 2:36 pm
Suggestion to any XV-map. Spawn timer:
10sec……. jeep
30sec……. tank small, tank grey
60sec……..tank red
90sec……. tank huge
Note: more heavy vehicles = > more deadly = > more costly = > longer time to spawn = > player should take more care about it
This cause to fight and additional drama.
Imagine game started all rush to red tank (10 players). Someone try push others.
And reach tank one newcomer which blow up it in 10 seconds of use.
Cost of death must be not by hardness obtain tank, but by some penalty like drive some time to bring it to battle field again.
So current timer is good enough.
Man_With_No_Body wrote: ↑Sun Feb 06, 2022 2:36 pm
Comments to the Kraht (small tank):
- fast like a jeep/decent cannon/ extremely agile / fast acceleration/ “string shoe” could enter most of the buildings
Suggestion - 1550 health match Red tank (1800) = imbalanced health (*)
- best combat tactics = ramming of monsters at full speed (**)
- drawback = inertia (***)
(*) based on the size, health should be lowered to 1100
(**) like a hot knife troughs butter
(***) at top speed, difficult to stopped, any friendly foot player in front of tank => hamburger )
see_U_later_buggie
It is more reflect techology. Human tank is use worse armor. So it Health is less. And it is bigger, and more weak at shoot.
But it equipped with nice turret, which can cover more angles, rather usual tank cannon. And it can be used together.
Kraht and ML is fine too. One get you big speed with relative weak cannon, second lower speed, more protection, bigger size, more power cannon.
I not see any imbalance.
Kraht easy be stopped and if that happen, possible can be jammed by monsters, without way for make enough acceleration for out.
For example on Giran,
if you want be slower (and collect most of hits) then you goes on ML. Warlord if fly high - unreachable for you.
If you want be fast and run over avoid hits -you can use Kraht. But still useless if Warlord goes high.
GK-1 useful if you want use turret. Also it big, which is matter if you want run over bosses. On ML they jump to top. On GK-1 you collide them between tank and wall, and they die fast.
v4
- Add mutator XVehiclesSummon for summon vehicles (mutate veh 1-6), for make tests.
- Add mutator XVehiclesMH for set vehicles settings for MH.
- Fix flood in log on driver death.
- Added FixGun into archive.
- Fix flood in log from "TankOver".
- Add support for Affector.FireEffect, like sound from udamage on shoot.
- Add selection weapon group depends from used seat. For example, if used turret on second place, in HUD 2 group be selected.
- Add LiveFeed message with player name if spectate.
- Better handle delay to switch vehicle camera when spectate, for allow iterate over players.
- Inertial exit from vehicle - Pawn use vehicle velocity on exit.
- Inertial jump when stay on vehicle.
- Added delay 2 seconds for next teloprt for prevent teleport in loop between two points.
- Fix show message about fixing to player who fix it.
- Add message about faster fix if be very close.
Files updated at first post:
viewtopic.php?f=34&t=14936
How use vehicles on MH map
1. You need install in UT XVehicles at least v4.
2. Load in Actor browser next packages:
Code: Select all
"XWheelVeh.u" "XTreadVeh.u" "XVehicles.u" "FixGun.u"
just navigate to System folder, in name field put above list and hit "open".
3. Navigate: Info - Mutator, and place to map next mutators:
FixGunMutator
XVehiclesMH
4. And place Factories for vehicles. You can found it at: Actor - VehicleFactory.
Vehicle can be placed in 3 different kind on map:
1. Vehicle itself (Actor - VActor - Vehicle - ...) - such vehicle after destroy gone forever.
2. VehicleFactory (Actor - VehicleFactory - ...) - such vehicle exists only once on map, after destroy resurrect on respawn after some delay,
3. VehicleFactory (Actor - VehicleFactory - ...) with VehicleFactory/bUseMutipleSpawn = true - such vehicle respawn again new one, after exists one leave respawn area. (prefer way usually).
Also wanna note: v4 must be completely compatible with weapon replacement mods, like NW3 or EXU.
Previous version suffer from issues with FixGun. now all must be OK.
Also weapon FixGun must be never replaced in game with another weapon.