Convert from UT2004 for CTF with X-Vehicles this map:
VCTF-No_Name_Yet_B2
This map need XVehicles at least v59 for load:
https://ut99.org/viewtopic.php?f=34&t=14936
CTF-XV-No_Name_Yet
Re: CTF-XV-No_Name_Yet_B2
v1
- Added XJumpPads
- Added XWeaponLockers
- Now require Xvehicles at least v18!
- More signs to specify base location.
- Fix bots stuck on respawn.
Updated at first post: viewtopic.php?f=5&t=15074
- Added XJumpPads
- Added XWeaponLockers
- Now require Xvehicles at least v18!
- More signs to specify base location.
- Fix bots stuck on respawn.
Updated at first post: viewtopic.php?f=5&t=15074
- SilverSound
- Adept
- Posts: 344
- Joined: Fri Nov 06, 2015 10:12 am
- Personal rank: Curious
- Location: St. Cloud, Florida
Re: CTF-XV-No_Name_Yet_B2
Reminds me of some VCTF multidodge levels.
"Woah what?! I wish I was recording that...."
Re: CTF-XV-No_Name_Yet_B2
v2
- Added Manta.
- Small improvements.
- Now this map need XVehicles at least v41 for load!
Updated in first post: viewtopic.php?f=5&t=15074
- Added Manta.
- Small improvements.
- Now this map need XVehicles at least v41 for load!
Updated in first post: viewtopic.php?f=5&t=15074
Re: CTF-XV-No_Name_Yet
I think i would line the walls with gun turrets, so being in a vehicle on certain routs would be hard, but the quickest way to get to the other flag.
Binary Space Partitioning
Re: CTF-XV-No_Name_Yet
v4
- Improve paths.
- Improve how defenders handle vehicles:
- improve manta paths.
Now need XVehicles at least v59 for load.
Update in first post: viewtopic.php?t=15074
- Improve paths.
- Improve how defenders handle vehicles:
- improve manta paths.
Now need XVehicles at least v59 for load.
Update in first post: viewtopic.php?t=15074