Feel free go and download it:
https://github.com/OldUnreal/UnrealTour ... ses/latest
This build fixes the last remaining high-priority issues before the final release of v469c. Changes since RC3 include:
- Fixed a bug that made UnrealEd discard the alpha channel while importing BC7-compressed textures
- Fixed a bug that made UnrealEd duplicate actors when undoing an actor paste operation
- Fixed an XOpenGLDrv problem that made certain weapons render on top of the HUD
- The IpDrv.InternetLink class now has a TextEncoding variable. This variable controls the behavior of text transmitting and receiving functions in InternetLink subclasses. Please refer to the comments in the IpDrv.InternetLink source code for further documentation
- Windows raw mouse input now also works in windowed mode
- The web admin and udp server query protocol can now transmit information in UTF-8 format. As a result, Unicode playernames, chat messages, etc. should now appear correctly
- Fixed a crash while rendering weapons with scripted ammo counters (e.g. pulse gun, flak cannon) on Intel Macs
- Fixed an issue that could make the macOS client wipe the game ini
If you found any issue - go to issue tracker and report it:
https://github.com/OldUnreal/UnrealTour ... hes/issues
Before create issue check what already exist, for not create duplicates:
https://github.com/OldUnreal/UnrealTour ... 3Aopen+RC4
Happy testing!
for admins
Admins: Please stick this topic for a while and close for replies or there going be bug tracker, as be before.