Bending Unit

Do you search a certain mutator, mod, skin, map, everything else?
User avatar
EvilGrins
Godlike
Posts: 9629
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Bending Unit

Post by EvilGrins »

I know there's a model for Bender, but is there's a summonable monster that looks like him?

I vaguely recall hearing about one once, but I'm not sure.
You do not have the required permissions to view the files attached to this post.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
OjitroC
Godlike
Posts: 3584
Joined: Sat Sep 12, 2015 8:46 pm

Re: Bending Unit

Post by OjitroC »

Not as far as I know - certainly haven't come across one.

Easy enough to make if it's a weapon-holder ScriptedPawn that is wanted. Just use Barbie's SBHumaneFixes, subclass any of the three Commando classes, swap the mesh and add the skin and alter those of the default properties that need altering or you want to alter (the DrawScale of each of the Commandos is dfferent and, if I remember correctly, none =1 so that and the collision need to be altered, for example).

Here's one I made earlier
Bender.jpg
Seen in SniperTown armed with a Legacy.LeFragCannon - uses some sounds from the Bender model (footsteps and one death sound) and others from the voicepack MAT_Bender - none of these are internalised in the .u file. There do not seem to be any animation errors (there may be some log errors from the weapon - can't remember now - some custom weapons are not coded to be used by Pawns that aren't Players or Bots, probably in error rather than deliberately).

"This is the greatest nanosecond of my life!!"
Bender2.jpg
You do not have the required permissions to view the files attached to this post.