DM-KillingFields

Discussions about everything else
User avatar
Aspide
Skilled
Posts: 191
Joined: Wed Jun 09, 2021 12:13 am

DM-KillingFields

Post by Aspide »

THIS MAP IS FOR UT2004
Shot001.jpg
Shot002.jpg
Shot003.jpg
Shot004.jpg


Link:
DM-KillingFields.zip
STORY:

Far away from any civilization a fortress lays dormant, waiting for a new sacrifice to satisfy the hunger of long forgotten gods. Only the champions may leave with their sanity intact while the losers join the screams that echo thought the walls.

PERSONAL NOTES:

My third UT2004 map, after learning how to use UE2's terrain I decided to make a DM map with a little more complexity. This level was based on DM-Asbestos, this map has a lot multiple paths and pickups, also it has a secret that can be collected by shooting all the flames in the map.
You do not have the required permissions to view the files attached to this post.
Somewhere in Nevada...
User avatar
jmartin
Skilled
Posts: 172
Joined: Tue Mar 23, 2021 11:38 pm

Re: DM-KillingFields

Post by jmartin »

Looks good.

I like the back story too!

Well done Aspied :tu:
User avatar
papercoffee
Godlike
Posts: 10447
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: DM-KillingFields

Post by papercoffee »

I want this for UT99
User avatar
EvilGrins
Godlike
Posts: 9698
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: DM-KillingFields

Post by EvilGrins »

There you have it mappers, that map up there must be converted to ut99...
papercoffee wrote: Wed Jul 26, 2023 4:04 amI want this for UT99
...and if you do that, papercoffee will name his first born child after you!
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Aspide
Skilled
Posts: 191
Joined: Wed Jun 09, 2021 12:13 am

Re: DM-KillingFields

Post by Aspide »

Thanks everyone for the comments, converting this map to UT99 is going to be a challenge since it uses a lot of UE2 exclusive things like static meshes, textures that use multiple layers and UE2 terrain. However more than 80% of the map uses BSP so it's not impossible to convert but it's definitely going to be time consuming.
Somewhere in Nevada...