CTF-XV-LowGravMadness][

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Buggie
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CTF-XV-LowGravMadness][

Post by Buggie »

Rework for CTF with X-Vehicles this map:
https://ut99.org/viewtopic.php?t=15928

Shot00568.jpg
Shot00569.jpg
Shot00570.jpg
Shot00571.jpg
This map need XVehicles at least v67 for load:
https://ut99.org/viewtopic.php?f=34&t=14936
CTF-XV-LowGravMadness][v1.7z
(5.45 MiB) Downloaded 3 times
Last edited by Buggie on Wed Jun 19, 2024 5:23 am, edited 2 times in total.
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EvilGrins
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Re: CTF-XV-LowGravMadness][

Post by EvilGrins »

You know, if you enabled the copters to be able to carry flags they would work a lot better for this map.
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papercoffee
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Re: CTF-XV-LowGravMadness][

Post by papercoffee »

EvilGrins wrote: Fri Aug 04, 2023 1:12 am You know, if you enabled the copters to be able to carry flags they would work a lot better for this map.
If the Copter could do this it would be simply OP on this map.
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EvilGrins
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Re: CTF-XV-LowGravMadness][

Post by EvilGrins »

papercoffee wrote: Fri Aug 04, 2023 2:01 amIf the Copter could do this it would be simply OP on this map.
I doubt that, because of all of XV the copters are the easiest ones to shoot down.

You can take them out with a standard pistol, their armor is so light.

Review:
I anticipated my review for this map starting with "as anticipated the bots keep driving the jeeps over the edge into the abyss" and I wasn't exactly disappointed.

This is a well balanced map, I'm not thrilled with the musical selection but that's no big deal as the play was intense but fair.

Still think the jeeps are not best for this sort of environment, but sadly none of the smaller XV are capable of transporting flags.
Buggie
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Re: CTF-XV-LowGravMadness][

Post by Buggie »

v1

- Improved paths.

Updated in first post: viewtopic.php?t=15933
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