MH-EpicTown

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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MH-EpicTown

Post by Buggie »

MonsterHunt conversion for this map:
https://unrealarchive.org/maps/unreal-t ... bbc98.html
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MH-EpicTownV0.7z
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EvilGrins
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Re: MH-EpicTown

Post by EvilGrins »

Given the XMAS theme to the map, I always expect people to release their versions of this around December.

Nice map, monsters all over, fun weapons.

My only complaint is that player starts are in that one isolated room and it made it impossible to skim around the map in spectator mode, so I could figure out where that little green box led to.

I'm assuming you left the original pathing on the map, given bots all went to the usual defense positions they would for sniping in DM.
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Buggie
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Re: MH-EpicTown

Post by Buggie »

About green box:
Buggie wrote: Tue Nov 07, 2023 8:24 am Monster Tracker show in local or network play, location of one random monster on screen, as green rectangle. You can see it on one of screenshots.
This allow use in MH such maps. So you can find all monsters without problem.
About bots and paths:
Buggie wrote: Sat Nov 04, 2023 6:34 pm 2. My MH conversions/maps never intended to play bots alone. In general i think bots cant play in MH and useless in it. And always do MH conversions/maps only for humans.

3. Paths there only for monsters, so they can find hunters. Not for bots. So they autogenerated. Monster need some paths, just some. It not bots.
In local game you can use ghost/walk/fly command for fly through walls.
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Barbie
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Re: MH-EpicTown

Post by Barbie »

The map has a hole (close to LesserBrute110); in a match a pupae get lost there. I suggest adding some blockall or boxes or other blocking stuff.
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Freddy
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Re: MH-EpicTown

Post by Freddy »

I was able to play this map 1 or 2 times but now when I connect to the server it runs for 2 seconds and then crashes UT with the following error message:

"Critical: NexgenHUDWrapperT MH-EpicTownV0.NexgenHUDWrapperT0 (Function Nexgen112N.NexgenHUDWrapperT.hasHUDMutator:0024) Runaway loop detected (over 10000000 iterations)" or

"Critical: NexgenHUDWrapperT MH-EpicTownV0.NexgenHUDWrapperT0 (Function Nexgen112N.NexgenHUDWrapperT.copyVarsToOriginalHUD:0020) Runaway loop detected (over 10000000 iterations)"

I know another player who also has this problem. Can anyone tell me where the error is? I am playing with v436.
Buggie
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Re: MH-EpicTown

Post by Buggie »

Possible good idea update to 469.

Map use embed mutator for show one random mutator in hud. Possible it make endless recursion somehow on 436.

However this map widely test and play by many players with Nexgen and all be fine.
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Freddy
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Re: MH-EpicTown

Post by Freddy »

I almost thought that it was because of the version, thanks!