MH-EpicTown

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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MH-EpicTown

Post by Buggie »

MonsterHunt conversion for this map:
https://unrealarchive.org/maps/unreal-t ... bbc98.html
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MH-EpicTownV1.7z
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Last edited by Buggie on Sun Apr 21, 2024 2:13 pm, edited 1 time in total.
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EvilGrins
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Re: MH-EpicTown

Post by EvilGrins »

Given the XMAS theme to the map, I always expect people to release their versions of this around December.

Nice map, monsters all over, fun weapons.

My only complaint is that player starts are in that one isolated room and it made it impossible to skim around the map in spectator mode, so I could figure out where that little green box led to.

I'm assuming you left the original pathing on the map, given bots all went to the usual defense positions they would for sniping in DM.
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Buggie
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Re: MH-EpicTown

Post by Buggie »

About green box:
Buggie wrote: Tue Nov 07, 2023 8:24 am Monster Tracker show in local or network play, location of one random monster on screen, as green rectangle. You can see it on one of screenshots.
This allow use in MH such maps. So you can find all monsters without problem.
About bots and paths:
Buggie wrote: Sat Nov 04, 2023 6:34 pm 2. My MH conversions/maps never intended to play bots alone. In general i think bots cant play in MH and useless in it. And always do MH conversions/maps only for humans.

3. Paths there only for monsters, so they can find hunters. Not for bots. So they autogenerated. Monster need some paths, just some. It not bots.
In local game you can use ghost/walk/fly command for fly through walls.
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Barbie
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Re: MH-EpicTown

Post by Barbie »

The map has a hole (close to LesserBrute110); in a match a pupae get lost there. I suggest adding some blockall or boxes or other blocking stuff.
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Freddy
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Re: MH-EpicTown

Post by Freddy »

I was able to play this map 1 or 2 times but now when I connect to the server it runs for 2 seconds and then crashes UT with the following error message:

"Critical: NexgenHUDWrapperT MH-EpicTownV0.NexgenHUDWrapperT0 (Function Nexgen112N.NexgenHUDWrapperT.hasHUDMutator:0024) Runaway loop detected (over 10000000 iterations)" or

"Critical: NexgenHUDWrapperT MH-EpicTownV0.NexgenHUDWrapperT0 (Function Nexgen112N.NexgenHUDWrapperT.copyVarsToOriginalHUD:0020) Runaway loop detected (over 10000000 iterations)"

I know another player who also has this problem. Can anyone tell me where the error is? I am playing with v436.
Buggie
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Re: MH-EpicTown

Post by Buggie »

Possible good idea update to 469.

Map use embed mutator for show one random mutator in hud. Possible it make endless recursion somehow on 436.

However this map widely test and play by many players with Nexgen and all be fine.
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Freddy
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Re: MH-EpicTown

Post by Freddy »

I almost thought that it was because of the version, thanks!
Buggie
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Re: MH-EpicTown

Post by Buggie »

v1

- Fixed crashes (caused by use Flash Grenades -> removed)
- Hide hole in level.
- Update Monster Tracker.
- Rebuild light.
- Rebuild paths.

Updated in first post: viewtopic.php?t=16062
Last edited by Buggie on Mon Apr 22, 2024 8:59 am, edited 1 time in total.
HeartBreakKid
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Re: MH-EpicTown

Post by HeartBreakKid »

@Buggie I encountered an error while joining the MH-EpicTown map. After playing for nearly 20 minutes, when I attempted to spectate for a break, the game crashed, and I was unable to rejoin. I came across a screenshot of a similar error from another player on Discord.
My Version is 469d.
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Buggie
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Re: MH-EpicTown

Post by Buggie »

Look at post above. This already fixed. And caused by flash grenades weapon.   
Auto merged new post submitted 7 minutes later
Also you not use v469d Release. Just some preview. You must update to Release.

When you use Release version it appear in version string as "Release", not as "Preview".
HeartBreakKid
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Re: MH-EpicTown

Post by HeartBreakKid »

@Buggie Oh, thank you. So, this is due to the map bug and not because of the UT version, right? Anyway, I am updating the UT version to the 469d release version.

@Barbie