MonsterHunt conversion for this map:
https://unrealarchive.org/maps/unreal-t ... 59656.html
MH-Tropica
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- Godlike
- Posts: 3003
- Joined: Sat Mar 21, 2020 5:32 am
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- Godlike
- Posts: 2894
- Joined: Fri Sep 25, 2015 9:01 pm
- Location: moved without proper hashing
Re: MH-Tropica
Allow me to suggest two things:
- move the Slith away from the bay - they kill you within seconds after player spawn
- the Titan behind the heli is useless: all his thrown stones are blocked by the heli
my MapPatcher code
Code: Select all
if (FindActorByName('WaterTitan1', A, 'WaterTitan')) // useless behind heli, move
if (A.SetLocation(vect(-1332, 2667, 680)))
PatchCount++;
foreach AllActors(class'Slith', slith) // #=38
if (slith.Location.y >= 4120) // clear the beach, #=16
if (slith.Event == '')
if (slith.Destroy()) // #=33
{
logger(LOG_Debug, "PatchMap_MH_Tropica", slith @ "removed");
PatchCount++;
}
if (FindActorByName('Trigger30', A, 'LastDone'))
if (A.SetCollisionSize(22, A.CollisionHeight)) // Mapper's choice: radius = 128
PatchCount++;
"If Origin not in center it be not in center." --Buggie