MH-AmorMonsters

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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MH-AmorMonsters

Post by Buggie »

MonsterHunt conversion for this map:
https://unrealarchive.org/maps/unreal-t ... 02aec.html
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MH-AmorMonstersV0.7z
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Barbie
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Re: MH-AmorMonsters

Post by Barbie »

Some remarks:
  • LevelInfo0.Title is still "AS-AmorMonsters"
  • multiple
    (Function MH-AmorMonstersV0.FortStandardMH.PostBeginPlay:00A2) LoopAnim: Sequence 'Wave' not found in Mesh 'CapitalU'
    I recommend putting the name of the looped animation into FortStandardMH's properties so that it can be changed easily.
  • beginning with only enforcer is a nightmare
Last edited by Barbie on Wed Jan 24, 2024 10:08 am, edited 1 time in total.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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EvilGrins
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Re: MH-AmorMonsters

Post by EvilGrins »

I get this is a conversion of an Assault map, but I don't see why this is on a MonsterHunt map:
Image Image Image

For that matter, I'm not even sure why that would be on an Assault map.

Signs like that are intended for Deathmatch, doesn't make sense under any other gametype.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
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Barbie
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Re: MH-AmorMonsters

Post by Barbie »

EvilGrins wrote: Wed Jan 24, 2024 2:50 am For that matter, I'm not even sure why that would be on an Assault map.
Try out the original AS version.

EDIT: Now I've understood that you wondered about the ScriptedTexture (sign). Why is it there? Because the mapper can. :ironic2:
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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EvilGrins
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Re: MH-AmorMonsters

Post by EvilGrins »

Barbie wrote: Wed Jan 24, 2024 10:05 amBecause the mapper can. :ironic2:
Could've changed the text to something other than who has the highest score updates.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758