Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 1223f.html
MH-FNB-LiandriTowers
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MH-FNB-LiandriTowers
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Last edited by Buggie on Fri Sep 27, 2024 10:49 am, edited 1 time in total.
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- Godlike
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Re: MH-FNB-LiandriTowers
Actor "MapFix" is visible.
class'MapFix '
Code: Select all
//=============================================================================
// MapFix.
//=============================================================================
class MapFix expands Actor;
function MapFix() {
local Inventory Inv;
local int FixedInventoryAlwaysRelevant;
foreach AllActors(class'Inventory', Inv) {
if (!Inv.bAlwaysRelevant) continue;
Inv.bAlwaysRelevant = false;
FixedInventoryAlwaysRelevant++;
}
Log("FixedInventoryAlwaysRelevant:" @ FixedInventoryAlwaysRelevant);
}
auto state Idle {
Begin:
MapFix();
}
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"If Origin not in center it be not in center." --Buggie
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- Godlike
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Re: MH-FNB-LiandriTowers
v1
- Fix random crash in runaway counter.
Updated in first post: https://ut99.org/viewtopic.php?t=16216
- Fix random crash in runaway counter.
Updated in first post: https://ut99.org/viewtopic.php?t=16216