MH-FNB-UP4EVER

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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Posts: 3226
Joined: Sat Mar 21, 2020 5:32 am

MH-FNB-UP4EVER

Post by Buggie »

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 73c6f.html
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MH-FNB-UP4EVERv1.7z
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Last edited by Buggie on Fri Sep 27, 2024 10:52 am, edited 1 time in total.
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OjitroC
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Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-FNB-UP4EVER

Post by OjitroC »

A fun map with lots of atmosphere, tension and closely-fought battles - kept me entertained for well over an hour :gj:

The first map where, due to the layout, I needed to follow the 'green square' to the last 3 or 4 monsters - the complex layout does, of course, add to the tension of the hunt and, indeed, this is a Monster Hunt map in the true sense - one needs to hunt out the monsters.

Once or twice I came across monsters trapped in what I take to be warp zones (didn't check this in the Editor) - not a major problem - perhaps an issue that could be addressed by removing tentacles in 'doorways' as that seemed to be the situation that caused or exacerbated the trapping.

FNB's maps do lend themselves to conversion to MH - this is the first of the recent batch of such conversions that I have and so I am looking forward to playing the rest soon :tu:
Buggie
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Posts: 3226
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-FNB-UP4EVER

Post by Buggie »

v1

- Fix random crash in runaway counter.

Updated in first post: https://ut99.org/viewtopic.php?t=16217