Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 73c6f.html
MH-FNB-UP4EVER
Re: MH-FNB-UP4EVER
A fun map with lots of atmosphere, tension and closely-fought battles - kept me entertained for well over an hour
The first map where, due to the layout, I needed to follow the 'green square' to the last 3 or 4 monsters - the complex layout does, of course, add to the tension of the hunt and, indeed, this is a Monster Hunt map in the true sense - one needs to hunt out the monsters.
Once or twice I came across monsters trapped in what I take to be warp zones (didn't check this in the Editor) - not a major problem - perhaps an issue that could be addressed by removing tentacles in 'doorways' as that seemed to be the situation that caused or exacerbated the trapping.
FNB's maps do lend themselves to conversion to MH - this is the first of the recent batch of such conversions that I have and so I am looking forward to playing the rest soon
The first map where, due to the layout, I needed to follow the 'green square' to the last 3 or 4 monsters - the complex layout does, of course, add to the tension of the hunt and, indeed, this is a Monster Hunt map in the true sense - one needs to hunt out the monsters.
Once or twice I came across monsters trapped in what I take to be warp zones (didn't check this in the Editor) - not a major problem - perhaps an issue that could be addressed by removing tentacles in 'doorways' as that seemed to be the situation that caused or exacerbated the trapping.
FNB's maps do lend themselves to conversion to MH - this is the first of the recent batch of such conversions that I have and so I am looking forward to playing the rest soon