viewtopic.php?t=14538
I would request the same treatment for the RocketX3E version.
This version for me has nostalgic reasons, as I only played this one.
There are like 88 versions around, so to remind folks this is RX3E:
Request:
1) Look at accessed none:
Code: Select all
StrangeShellVX CTF-Knot-TC.StrangeShellVX0 (Function RocketX3E.StrangeShellVX.Destroyed:021D) Accessed None 'P'
Code: Select all
Received unwanted function ServerMove in StrangeShellVX CTF-Knot-TC.StrangeShellVX1
You need to wait for the animation to finish, to be able to fire a rocket currently.
Reward:
Forever love and credits on FFN!