Another note for this forum as information for MH users: mappers, players - not a need to be read during development process.
Yeah I'm fool because UT469 is (not) XC as follows:
Map MH-GardenOfDeath which is... BIG, has an edited 2020 version with Bot Support original not based on triggers like previous edited version. This is a pathed map with 2000+ reachspecs in which Bots are playing perfectly in a XCv24 environment. And now I apology but I don't see anything at Bots in the same map in UT469. Definitely UT469 is XC - inside your dreams... XCv24 is a monster which in this moment doesn't have any equivalent at DevPath, and this is exactly what I'm using very intensive.
Unreal Tournament 469
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Re: Unreal Tournament 469
Hi,
what causes this bug?
how do fix it?
can it be fixed in this new path?
what causes this bug?
how do fix it?
can it be fixed in this new path?
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Re: Unreal Tournament 469
I can only assume you mean the missing skin as you have not specified the bug.
If you mean "Why is the bot green ?" then the answer is most likely an incomplete install of the skin pack.
Avoid scraping your cache, and use full distros to avoid missing resources.
If you mean "Why is the bot green ?" then the answer is most likely an incomplete install of the skin pack.
Avoid scraping your cache, and use full distros to avoid missing resources.
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Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
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Re: Unreal Tournament 469
Did anybody compare v436/v469 client performance (framerate) on a complex scenes where it drops below 60 FPS, if yes then what was the result and your "GameRenderDevice" settings?
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Re: Unreal Tournament 469
Read here: viewtopic.php?f=34&t=13991&p=120736
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v436:
v469:
Map: MH-Battle4NaZaliBeta2
viewtopic.php?f=3&t=14053
Render: D3D9
------
v436:
v469:
Map: MH-Battle4NaZaliBeta2
viewtopic.php?f=3&t=14053
Render: D3D9
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Re: Unreal Tournament 469
Thanks. With my client (D3D9) v469 is also slower than v436, in any map on complex scenes (average difference is about -30%).
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Re: Unreal Tournament 469
This one is very easy. The bot/player use a weird default skin because it was trying to use the one you don't see or the server don't have installed.[rev]rato.skt wrote: ↑Sun Aug 30, 2020 6:32 pm Hi,
what causes this bug?
how do fix it?
can it be fixed in this new path?
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Re: Unreal Tournament 469
Look, something is missing?
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=MultiMesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=SkeletalChars
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=MultiMesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=SkeletalChars
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Re: Unreal Tournament 469
Who knows? You not specify what skin used this bot/player. It can be anything.
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Re: Unreal Tournament 469
This was not a bot it was a player ... I don't remember which skin he used...
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Re: Unreal Tournament 469
If a player using a skin that is not installed on the server, the server will show the default skin upon death.
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Re: Unreal Tournament 469
Out public v469a patch: https://github.com/OldUnreal/UnrealTournamentPatches
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Re: Unreal Tournament 469
Like I mentioned before, this thread isn't really useful as it is, and hasn't been for a very long time over how cluttered and messy it became.
Therefore, all bug reports and feature requests concerning the new 469 version should be reported here:
https://github.com/OldUnreal/UnrealTour ... hes/issues
Therefore, all bug reports and feature requests concerning the new 469 version should be reported here:
https://github.com/OldUnreal/UnrealTour ... hes/issues
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Re: Unreal Tournament 469
i guess the news is out haha is it officially released? https://www.eurogamer.net/articles/2020 ... wN-tL6wjME
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Rocket-X8 FLY JETS!
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
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Re: Unreal Tournament 469
Hey everyone, this is my first time posting on this thread.
Anyway, I think the fact this patch is being worked on is proof that we really care about this game, so much so that we're basically modifying it to run perfectly on modern systems like Windows 10. Also, the v469 patch is out for download now, as I just read. So I'm honestly quite excited for it.
EDIT: I know this sounds like a stupid question, but I saw that UnrealEd in v469 adds a surface property called "Environment." What does that property do? Because I tried it and it didn't seem to do anything other than set "Force View Zone" to True.
Anyway, I think the fact this patch is being worked on is proof that we really care about this game, so much so that we're basically modifying it to run perfectly on modern systems like Windows 10. Also, the v469 patch is out for download now, as I just read. So I'm honestly quite excited for it.
EDIT: I know this sounds like a stupid question, but I saw that UnrealEd in v469 adds a surface property called "Environment." What does that property do? Because I tried it and it didn't seem to do anything other than set "Force View Zone" to True.
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