I was cleaning my pc folders and I found this component buried in a bunch of ut99 files (as always happens
![lol 2 :lol2:](./images/smilies/lol.gif)
maybe someone can use it for his mapping works...
link: http://daewon.ic.cz/DynamicWater_v1.0b_FREE.zip
[youtube]-LqfyG7E1_4[/youtube]
I don't remember now but I think this could replace all liquids in maps, it's better you try with editor (the .zip package contains also a test map)Nephew9999 wrote:this could replace all liquids from any maps? i mean someone could create a mutator that replace all water zones with this dynamic one? ..............or its only for mappers?
Were you drunk?Dr.Flay wrote:How did I not spot that?
Do these much better quality animated waves in anyway bog down the memory?UTPe wrote:I don't remember now but I think this could replace all liquids in maps
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
uhhpapercoffee wrote:This animated water is a mesh and therefore do you have to put it into your map as a ...well, mapper. As far as I remember.
From what I've seen not the water zone itself is changed - the portal sheet building the water surface is invisible, and some up and down bobbing meshes are added at the surface location. Because there are a hand full of different Actors (BigWaves, BMedium, BRapid, SmallWaves, ...) that differs in magnitude and animation speed of waves, it would be impossible for an automated process to decide what kind of wave would fit into that environment.Nephew9999 wrote:would be nice a mod or mut that can replace all water zones with this one..
really ...? dynamic shadows mod? umm is there a media file? (img. vid..)Dr.Flay wrote:"Daewon" is a member here, but has not logged in since 2011
memberlist.php?mode=viewprofile&u=2592
He also made a dynamic shadows mod
He can be found at http://www.unrealeditor.cz (UEd 1/2/3 tutorials)
And he has an Epic account https://forums.unrealengine.com/member.php?11203-Daewon