VoiceTMR.umx
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- Godlike
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VoiceTMR.umx
What magic is needed to play this UMX music? (Test map with music file attached)
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"If Origin not in center it be not in center." --Buggie
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- Masterful
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Re: VoiceTMR.umx
I can play it by using AIMP (https://www.aimp.ru)
Personal map database: http://www.ut99maps.net
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"These are the days that we will return to one day in the future only in memories." (The Midnight)
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Re: VoiceTMR.umx
For me music play in UnrealEd and in game too. I use OpenAL.
However, it is not real tracker music. it just wav as one sample, which start play at start, after goes empty sheets, which end, when this sample ended.
Typical conversion wav to "tracker" music.
Auto merged new post submitted 1 minute later
Music played online here: https://tactical-ops.eu/explorer/
However, it is not real tracker music. it just wav as one sample, which start play at start, after goes empty sheets, which end, when this sample ended.
Typical conversion wav to "tracker" music.
Auto merged new post submitted 1 minute later
Music played online here: https://tactical-ops.eu/explorer/
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- Godlike
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Re: VoiceTMR.umx
Thanks for answers!
It turned out that I had two different files named
The other file lives in one of the UT's path for MUSIC folders:identical to
If I now replace the ladder with the former file in the UT MUSIC folder, the MusicEvent in the map plays the music correctly.
Auto merged new post submitted 27 minutes later
As I see there are 3 sequences, but the MusicEvent in the test map plays only the first. How to play the other two (instantly after each other)?
It turned out that I had two different files named
VoiceTMR.umx
: the one as given in above link and attachment (SHA1 Hash bfc2b9064a2fa07a49dcd1cc5353a4aa6951aa0f), living in a separate project directory.The other file lives in one of the UT's path for MUSIC folders:
Code: Select all
Name: VoiceTMR.umx
Size: 91881 Bytes (89 KiB)
SHA1: 7c895640e6a13ce371c7c6352eb0d541fa4330a3
Date: 05 Feb 2015 16:24:20
TodKrall.umx
. But I've got no idea how it has got the wrong name. 
If I now replace the ladder with the former file in the UT MUSIC folder, the MusicEvent in the map plays the music correctly.
Auto merged new post submitted 27 minutes later
As I see there are 3 sequences, but the MusicEvent in the test map plays only the first. How to play the other two (instantly after each other)?
You do not have the required permissions to view the files attached to this post.
"If Origin not in center it be not in center." --Buggie
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- Godlike
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Re: VoiceTMR.umx
It already used. On first sheet you see one note, for play one sample. Next two is just empty sheets, for make enough delay for sample ended.
So it already play in loop. You can start play in OpenMPT for see how it is work.
In game it will be same.
So it already play in loop. You can start play in OpenMPT for see how it is work.
In game it will be same.
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Re: VoiceTMR.umx
Have you tried the attached test map? There IMO only the first sequence is played by the MusicEvent. (The MusicEvent plays ~ 40 sec, OpenMPT plays ~180 sec.)
"If Origin not in center it be not in center." --Buggie
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Re: VoiceTMR.umx
Yes. I erase singleplayer from gametype on it. Other keep same. For me it play same in OpenMPT and in game (OpenAL). Near 2 minutes.
According to length divided to frequency, these sample 117 seconds long, so all match.
According to length divided to frequency, these sample 117 seconds long, so all match.
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Re: VoiceTMR.umx
Ok, with OpenAL it plays full length now. So I must have used another audio driver before; I just tested with "Galaxy 3D" and that plays only the first part (~40 s).
"If Origin not in center it be not in center." --Buggie