Objective: Build some player controlled vehicles with a wide range of controls.
Strategy: Use the exec functions to control the vehicle if possible.
Problem: I am a noob at UnrealScript programming, and I am not on my PC, so I can't try this:
if I create a subclass of Actor, and when this actor is owned by the player, does this next function react to players input actions?
Why this? If this works, I could build a very good vehicle.exec function Fire( optional byte F)
{
//My Code here
}
If not, how do I make an actor to react to certain player's inputs, like Jump, StrafeLeft and so?