Possible CTF conversion

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EvilGrins
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Re: Possible CTF conversion

Post by EvilGrins » Sun Feb 14, 2021 3:20 am

OjitroC wrote:
Sat Feb 13, 2021 7:35 pm
After that - possibly think about item placement as well?
Already setup for Deathmatch, most items are fairly well spread over the entirety of the map... not so much sure they need to be moved by maybe extras, more ammo, placed closer to flag locations.
sektor2111 wrote:
Sat Feb 13, 2021 6:20 pm
Add missing PathNodes first and then think at AlternatePaths, to not forget setting up team starts.
What works best for placing PathNodes, before or after determining flag locations?
OjitroC wrote:
Sat Feb 13, 2021 7:35 pm
Do you want bots setting off nuclear strikes, do you want nuclear strikes at all?
Everything should be considered, but I like the nukes. Strategically works well if someone gets your flag but if the flag location is far enough away from the portals that connect the 2 sides, the nukes might take care of the flag thief.
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sektor2111
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Re: Possible CTF conversion

Post by sektor2111 » Sun Feb 14, 2021 12:59 pm

EvilGrins wrote:
Sun Feb 14, 2021 3:20 am
What works best for placing PathNodes, before or after determining flag locations?
The best is a human being having eyes in a good state - okay, glasses are accepted.
DidIMissAnything.PNG
Eh ?
I'm using glasses, By The Way...

I think I'll do a signature having as text what I need to repeat 7651234 times. WE DON'T have automated scripted pathing tools better than human eye in 2021 yet...
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OjitroC
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Re: Possible CTF conversion

Post by OjitroC » Sun Feb 14, 2021 1:30 pm

EvilGrins wrote:
Sun Feb 14, 2021 3:20 am
What works best for placing PathNodes, before or after determining flag locations?
Presumably after you've decided where the flag bases are going to be - I would assume that several other decisions flow from that starting point as well including the placement of PlayerStarts, inventory, etc - depending on how you think the map should be played.

The downside of the nuclear rain is that one has an extremely limited view of the rest of the map from the airstrike switch and so launching an airstrike is as likely to kill your own team members as it is enemies (depending, of course, on how you've set Friendly Fire).

Interesting but not very relevant thought - I've no idea how long one can fly a redeemer after it has been launched but it could be fun to launch one from the sniper towers and fly around waiting for an opponent to grab the flag and then fly down and nuke them.

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Re: Possible CTF conversion

Post by sektor2111 » Sun Feb 14, 2021 2:10 pm

Ahem... Prisoner X it's not escaping (unless is wandering around for a while...)
Lolzing_Room.PNG
There is needed some work in here... Flag placement it's the last problem to solve if we speak as "Bots lovers". If not... you won't need too much...
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Re: Possible CTF conversion

Post by OjitroC » Sun Feb 14, 2021 2:56 pm

Presumably you need to know where the flag bases are so you can set up AlternatePaths and DefensePoints?

Another thing to consider is how the underwater areas are going to be used - they are not that useful as routes to and from the flag for obvious reasons - there is little inventory in them (one minigun I think) but they do provide a route to the healing rooms and from there to the roof of the main buildings. Perhaps they need more inventory but time spent in them reduces the time available for capturing the flag or for defending - so interesting considerations?

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Re: Possible CTF conversion

Post by sektor2111 » Tue Feb 16, 2021 7:09 am

There (at bottom) can be Extra inventories for a bit of power. Bots sometimes are going for these especially when their carrier is around and scoring, they can spend a few time as freelancers before resuming attack or defending. By example in CTF-Face they are taking UDamage from time to time even there is no AlternatePath and technically there is no reason for moving through that spot. These can be a Shieldbelt, Redeemer, UDamage - tools for freelancers.
To mention that a CTF map should be covered well with Paths. Enemy carrier or your carrier boosted by a blast and not dying should resume navigation to target Base all the time. I don't see where is the difficulty for doing this.

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Re: Possible CTF conversion

Post by jmartin » Wed Apr 07, 2021 12:31 am

EZkeel wrote:
Wed Feb 10, 2021 2:31 am
Hey folks.
Just got an e-mail asking for permission to edit Time-Rip.
I really appreciate you reaching out, and apologize if it was a trial trying to find me! It's been 20 years !!
I happily give permission. Hope you enjoy it. :)

Not sure if it's too late to reply to this post, but I think it should be mentioned that Simon (EZkeel) is one of the best Unreal mappers in the world.

He made our top 10 list for his work on "deCyberEscher" (The House of Escher) made back in March of 1999.

So good to see you again!

http://islandalien.com/unreal/bestofunreal/

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Re: Possible CTF conversion

Post by EvilGrins » Wed Apr 07, 2021 1:35 am

jmartin wrote:
Wed Apr 07, 2021 12:31 am
Not sure if it's too late to reply to this post, but I think it should be mentioned that Simon (EZkeel) is one of the best Unreal mappers in the world.
Curiously, so far as i know, this map i started the thread on is the only map of his I've ever seen. Guess I should check out the others...

This idea of mine kinda ran into the ground shortly after I got permission to edit the map. Guess i should also get back to this.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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jmartin
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Re: Possible CTF conversion

Post by jmartin » Sun Apr 11, 2021 11:31 pm

Just checked the UAO and he has about 48 titles there. Some of them are doubles.

Just played "Xerania". Very neat little map. :tu:

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EvilGrins
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Re: Possible CTF conversion

Post by EvilGrins » Sun Apr 11, 2021 11:39 pm

That reminds me of an original series Star Trek episode.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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