CTF-XV-Veniis-Rezq

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Buggie
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CTF-XV-Veniis-Rezq

Post by Buggie »

Convert from UT2004 for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... b4241.html


Shot00001.jpg
Shot00002.jpg
Shot00003.jpg
Shot00004.jpg
Shot00005.jpg
This map need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
CTF-XV-Veniis-RezqV3.7z
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Last edited by Buggie on Sun Sep 03, 2023 10:48 am, edited 4 times in total.
Buggie
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Re: CTF-XV-Veniis-Rezq-Fix-1

Post by Buggie »

v1

- reduce size
- fix HOMs
- fix deadly zone

Update at first post: viewtopic.php?f=5&t=15090

Automatically merged

Gameplay on map:
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EvilGrins
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Re: CTF-XV-Veniis-Rezq-Fix-1

Post by EvilGrins »

Do you mind if I edit your conversion?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
Buggie
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Re: CTF-XV-Veniis-Rezq-Fix-1

Post by Buggie »

No problem.
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EvilGrins
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Re: CTF-XV-Veniis-Rezq-Fix-1

Post by EvilGrins »

Mostly looking into it, at surface level, like this... with a few other things.
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http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
Buggie
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Re: CTF-XV-Veniis-Rezq-Fix-1

Post by Buggie »

v2

- improved bot paths.

Now map need XVehicles at least v56 for load!
viewtopic.php?f=34&t=14936

Updated in first post: viewtopic.php?t=15090
Buggie
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Posts: 2861
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-Veniis-Rezq

Post by Buggie »

v3

- Improve paths.
- Improve how defenders handle vehicles:
- Fix unfair placed tree.

Now need XVehicles at least v59 for load.

Update in first post: viewtopic.php?t=15090