sory I thought it was a bug
6. i have source code SmartCTF_4E if help you....
7 Yes add this RexExtended !!! rexextended have bug... i have source if help you...
★ SmartScoreboard 120 ★ (April 2024)
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Re: *New Release* >> SmartDM 107+
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Re: *New Release* >> SmartDM 107[x] <<
Have implemented out own code for amp/invisi timers as well as for armour and clients localtimes.
Last edited by Que on Sat Dec 04, 2021 10:17 pm, edited 5 times in total.
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Re: *New Release* >> SmartDM 107[x] <<
Nice i go test today
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Re: [NEW] SmartDM 107x
Thank you for maintaining big mutators
I found a few things and report you. I'm glad if you think about below!
(A.) SmartDM score board is not shown multi teams.
When I set 4 teams match, SmartDM is shown only red and blue team.
(Every player is member of red or blue team on SmartDM.)
(B.) When admin set "bTournament=True" on NewNet and join server, players must click to ready and suicide just before starting the match.
SmartDM count this suicide, so every player suicide once on SmartDM.
(btw, team changing while mid-game is also counted.)
Regards!
I found a few things and report you. I'm glad if you think about below!
(A.) SmartDM score board is not shown multi teams.
When I set 4 teams match, SmartDM is shown only red and blue team.
(Every player is member of red or blue team on SmartDM.)
(B.) When admin set "bTournament=True" on NewNet and join server, players must click to ready and suicide just before starting the match.
SmartDM count this suicide, so every player suicide once on SmartDM.
(btw, team changing while mid-game is also counted.)
Regards!
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Re: [NEW] SmartDM 107x
I believe that we have addressed these issues.
Cheers.
Cheers.
Last edited by Que on Sat Dec 04, 2021 10:19 pm, edited 4 times in total.
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Re: ** SmartDM 107x **
I just realized that suicides are NOT subtracted from "frags" in the scoreboard (in deathmatch). This is definitely not a good thing, as it screws up the ranking system. For example, if I have 9 frags and 2 suicides, my actual score is 7, yet it shows 9 in the scoreboard. I'm pretty sure people open the scoreboard to see how many kills away someone is from winning. With the current setup, you have to look at a persons suicides and manually subtract it from their frags to see how close they are to winning.
Maybe this was a mistake?
Maybe this was a mistake?
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Re: ** SmartDM 107x **
This is now fixed in SSB102+
Cheers.
Cheers.
Last edited by Que on Sat Dec 04, 2021 10:20 pm, edited 4 times in total.
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Re: [NEW] SmartDM 107x
Que wrote: ↑Mon Feb 24, 2020 10:36 pm Hi there
Problem with SDM and 4way teams is that there is not really enough room to fit more then 2 players per team if there were additional Headers for Green/Gold teams.
*Currently SDM does not cater for more then 2 teams.
Will see if we can create a new scoreboard for 4way games but no promises. Although I have some ideas for this.
Regarding (B) I know what you mean and will see if we can do something about these 'Suicides'
Cheers and thanks for feedback.
Thank you for considering!
Alright I'm using another scoreboard only for 4way games!
(ofc I'm using your scoreboard on other games!)
have a nice modding
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Re: ** SmartDM 107x **
Hi Que,
I have a suggestion for the DM, center the showscores on the screen and when it exceeds the quantity it divides into two columns...
so it looks like a standard punctuation that is centered on the screen...
I have a suggestion for the DM, center the showscores on the screen and when it exceeds the quantity it divides into two columns...
so it looks like a standard punctuation that is centered on the screen...
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Re: ** SmartDM 107x **
Will think about that.
Last edited by Que on Sat Dec 04, 2021 10:23 pm, edited 4 times in total.
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Re: ** SmartDM 107x **
Hello! I found 1 bug(?) and 1 request!
I'm glad to think about below
[1] "Use Team Color in TeamGames" option of HUD doesn't work on TDM
I found this option doesn't work on "Botpack.TeamGamePlus" mode.
If it doesn't work, player may cause teamkill xd
But on Domination, I saw this option works well.
[2] (Request) plz show "Ready Flag(icon)" on ScoreBoard
If player-ready status is showed on Scoreboard, it really convenient to get it easily who is ready (or not).
Cheers!
I'm glad to think about below
[1] "Use Team Color in TeamGames" option of HUD doesn't work on TDM
I found this option doesn't work on "Botpack.TeamGamePlus" mode.
If it doesn't work, player may cause teamkill xd
But on Domination, I saw this option works well.
[2] (Request) plz show "Ready Flag(icon)" on ScoreBoard
If player-ready status is showed on Scoreboard, it really convenient to get it easily who is ready (or not).
Cheers!
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Re: ** SmartDM 107x **
I just looked at SDM, and it really is on the left, it could be centralized as I said above, what do you think?
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Re: ** SmartDM 107x **
We have 2 display modes inline and normal (left to right)
Currently in SSB102+ the normal mode is set by default this means that if there are 4 players instead of being listed from top to bottom (inline)
1
2
3
4
scores are ordered;
1. 2.
3. 4.
Currently in SSB102+ the normal mode is set by default this means that if there are 4 players instead of being listed from top to bottom (inline)
1
2
3
4
scores are ordered;
1. 2.
3. 4.
Last edited by Que on Sat Dec 04, 2021 10:28 pm, edited 7 times in total.
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Re: ** SmartDM 107x **
Exactly. I explain with pictures!
When I check "Use Team Color in Team Games" on option,
the HUD color is changed to own team-color automatically.
But using SDM on TDM, the HUD color is still default like a "Botpack.DeathMatchPlus" mode.