I was wondering if there was a way to adjust the rate of fire of the NW3 weapons, mainly the Vulcan and WRE. On that subject, would it also be possible to adjust the amount of ammo a given weapon can hold?
Thank you in advance.
Rate of Fire Adjustment for NW3?
-
- Experienced
- Posts: 80
- Joined: Thu Jan 10, 2019 3:15 am
- Personal rank: Unholy
- Location: Toronto, Canada
-
- Experienced
- Posts: 117
- Joined: Tue Feb 12, 2019 4:19 am
- Location: Somewhere, in a galaxy far, far away...
Re: Rate of Fire Adjustment for NW3?
There probably is a way to do that, but I haven't played UT with NW3 lately, so I can't answer that one.
"I am the Alpha and the Omega." ~Xan Kriegor
-
- Godlike
- Posts: 10181
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: Rate of Fire Adjustment for NW3?
So there's a bunch of options for adjusting the settings of NW3 but I didn't see anything specific for that.
I went into each part and checked individual settings, but no dice.
Ignore NW2, not sure why I stopped there in the screenshot.
I went into each part and checked individual settings, but no dice.
Ignore NW2, not sure why I stopped there in the screenshot.
You do not have the required permissions to view the files attached to this post.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 3746
- Joined: Sat Sep 12, 2015 8:46 pm
Re: Rate of Fire Adjustment for NW3?
The answer is yes - if you have NW3 you should have the extensive documentation that accompanied the mod. Have a look at the INI_NWeaponsCfg pdf in particular but read through the rest as well. The settngs you want are probably in the NWeaponsCfg.ini and NWExtrasCfg.ini, but check them all out.
The amount of starting ammo can be adjusted via the NWMHExtrasVIII.NWMHMut.
Looking at it in a bit more detail, in order to adjust fire rate/starting ammo for individual weapons I think you want the NWExtrasVIII.NWWeaponBalanceBoardA in the NWeaponsCfg.ini.
-
- Experienced
- Posts: 80
- Joined: Thu Jan 10, 2019 3:15 am
- Personal rank: Unholy
- Location: Toronto, Canada
Re: Rate of Fire Adjustment for NW3?
Didn't find anything that resembled what I was looking for, it's mostly just the stuff from the ingame menu. Unless I missed something, and I probably did.OjitroC wrote: ↑Sun May 03, 2020 11:10 amThe answer is yes - if you have NW3 you should have the extensive documentation that accompanied the mod. Have a look at the INI_NWeaponsCfg pdf in particular but read through the rest as well. The settngs you want are probably in the NWeaponsCfg.ini and NWExtrasCfg.ini, but check them all out.
The amount of starting ammo can be adjusted via the NWMHExtrasVIII.NWMHMut.
Looking at it in a bit more detail, in order to adjust fire rate/starting ammo for individual weapons I think you want the NWExtrasVIII.NWWeaponBalanceBoardA in the NWeaponsCfg.ini.
-
- Godlike
- Posts: 3746
- Joined: Sat Sep 12, 2015 8:46 pm
Re: Rate of Fire Adjustment for NW3?
It's in NWExtrasCfg.ini - my mistake there. The following is an extract from the INI_NWExtrasCfg.pdf - it certainly looks to me like you can adjust the firing rate and starting ammo for as many weapons as you want using the NWExtrasVIII.NWWeaponBalanceBoardMut
Spoiler
NWExtrasVIII.NWWeaponBalanceBoardMut
(applies to NWExtrasVIII.NWWeaponBalanceBoardA)
WeaponOptions [internal server list, max size: 64]
- List of weapon options and tweaks per weapon class:
* WeaponClassName: Weapon class name;
* BasicOptions: List of basic options (in the format property=value), separated by semicolons:
> respawn=<time in seconds>: Respawn time;
> firerate1=<number>: Primary fire rate multiplier;
> firerate2=<number>: Secondary fire rate multiplier;
> damage1=<number>: Primary fire rate multiplier;
> damage2=<number>: Secondary fire rate multiplier;
> ammorespawn=<time in seconds>: Time it takes for its ammo to respawn;
> maxammo=<number>: Max ammo amount;
> ammo=<number>: Ammo amount;
> startammo=<number>: Starting weapon ammo amount;
* PropertyOptions: List of properties (in the format property=value), separated by semicolons. It's not guaranteed to work for every weapon property, due to replication rules and engine limitations.
(applies to NWExtrasVIII.NWWeaponBalanceBoardA)
WeaponOptions [internal server list, max size: 64]
- List of weapon options and tweaks per weapon class:
* WeaponClassName: Weapon class name;
* BasicOptions: List of basic options (in the format property=value), separated by semicolons:
> respawn=<time in seconds>: Respawn time;
> firerate1=<number>: Primary fire rate multiplier;
> firerate2=<number>: Secondary fire rate multiplier;
> damage1=<number>: Primary fire rate multiplier;
> damage2=<number>: Secondary fire rate multiplier;
> ammorespawn=<time in seconds>: Time it takes for its ammo to respawn;
> maxammo=<number>: Max ammo amount;
> ammo=<number>: Ammo amount;
> startammo=<number>: Starting weapon ammo amount;
* PropertyOptions: List of properties (in the format property=value), separated by semicolons. It's not guaranteed to work for every weapon property, due to replication rules and engine limitations.
-
- Godlike
- Posts: 1039
- Joined: Mon Aug 31, 2015 12:58 pm
- Personal rank: Dialed in.
Re: Rate of Fire Adjustment for NW3?
Came across these in the NWeaponsCfg.ini
Not sure if these are what you need.
[NWVulcanVIII.Vulcan]
DrillHeatUpRate=0.350000
DrillHeatDownRate=0.275000
Not sure if these are what you need.
[NWVulcanVIII.Vulcan]
DrillHeatUpRate=0.350000
DrillHeatDownRate=0.275000
-
- Godlike
- Posts: 3746
- Joined: Sat Sep 12, 2015 8:46 pm
Re: Rate of Fire Adjustment for NW3?
The short answer is no - the Vulcan can, if set to, heat up with continuous firing (if you've used it, you'll have seen the revolving barrel start to glow red) - those settings govern the speed at which it heats up and then cools down. Here are those settings as explained in the WeaponsConfig pdf
Spoiler
bAffectedByHeat [menu server boolean, default=False] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Enable overheating - Enable the need to cool down when using the primary fire for too long.
DrillHeatRework [menu server float, default=0.400000] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Reusability temperature level
- Max temperature level the weapon can be used again after overheating (from 0.0 to 1.0).
DrillHeatUpRate [menu server float, default=0.350000] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Heat up rate
- Heating up rate while the primary mode is being used.
DrillHeatDownRate [menu server float, default=0.275000] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Cool down rate
- Cool down rate when the primary mode is not being used.
DrillHeatRework [menu server float, default=0.400000] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Reusability temperature level
- Max temperature level the weapon can be used again after overheating (from 0.0 to 1.0).
DrillHeatUpRate [menu server float, default=0.350000] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Heat up rate
- Heating up rate while the primary mode is being used.
DrillHeatDownRate [menu server float, default=0.275000] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Cool down rate
- Cool down rate when the primary mode is not being used.
-
- Experienced
- Posts: 80
- Joined: Thu Jan 10, 2019 3:15 am
- Personal rank: Unholy
- Location: Toronto, Canada
Re: Rate of Fire Adjustment for NW3?
[/quote]
The short answer is no - the Vulcan can, if set to, heat up with continuous firing (if you've used it, you'll have seen the revolving barrel start to glow red) - those settings govern the speed at which it heats up and then cools down. Here are those settings as explained in the WeaponsConfig pdf
As I said in a previous post the required settngs are in NWExtrasCfg.ini.
[/quote]
I couldn't get it to work for the Vulcan, I tried setting the max ammo to 850 and increase the rate of fire by x6, but it didn't appear in game.
The short answer is no - the Vulcan can, if set to, heat up with continuous firing (if you've used it, you'll have seen the revolving barrel start to glow red) - those settings govern the speed at which it heats up and then cools down. Here are those settings as explained in the WeaponsConfig pdf
Spoiler
bAffectedByHeat [menu server boolean, default=False] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Enable overheating - Enable the need to cool down when using the primary fire for too long.
DrillHeatRework [menu server float, default=0.400000] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Reusability temperature level
- Max temperature level the weapon can be used again after overheating (from 0.0 to 1.0).
DrillHeatUpRate [menu server float, default=0.350000] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Heat up rate
- Heating up rate while the primary mode is being used.
DrillHeatDownRate [menu server float, default=0.275000] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Cool down rate
- Cool down rate when the primary mode is not being used.
DrillHeatRework [menu server float, default=0.400000] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Reusability temperature level
- Max temperature level the weapon can be used again after overheating (from 0.0 to 1.0).
DrillHeatUpRate [menu server float, default=0.350000] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Heat up rate
- Heating up rate while the primary mode is being used.
DrillHeatDownRate [menu server float, default=0.275000] Nali Weapons 3 Gameplay Settings > Weapons > Vulcan > Cool down rate
- Cool down rate when the primary mode is not being used.
[/quote]
I couldn't get it to work for the Vulcan, I tried setting the max ammo to 850 and increase the rate of fire by x6, but it didn't appear in game.
-
- Godlike
- Posts: 3746
- Joined: Sat Sep 12, 2015 8:46 pm
Re: Rate of Fire Adjustment for NW3?
That's odd - it works fine for me. Here are the settings I used in NWExtrasCfg.ini
Spoiler
[NWExtrasVIII.NWWeaponBalanceBoardA]
WeaponOptions[0]=(WeaponClassName="IRPR",BasicOptions="ammorespawn=7.5;respawn=5.0;maxammo=100;ammo=40;startammo=66;firerate1=2.0;",PropertyOptions="ShotDamage=200;")
WeaponOptions[1]=(WeaponClassName="Vulcan",BasicOptions="ammorespawn=7.5;respawn=1.0;maxammo=800;ammo=40;startammo=600;firerate1=6.0;",PropertyOptions="ShotDamage=50;")
WeaponOptions[2]=()
WeaponOptions[3]=()
WeaponOptions[0]=(WeaponClassName="IRPR",BasicOptions="ammorespawn=7.5;respawn=5.0;maxammo=100;ammo=40;startammo=66;firerate1=2.0;",PropertyOptions="ShotDamage=200;")
WeaponOptions[1]=(WeaponClassName="Vulcan",BasicOptions="ammorespawn=7.5;respawn=1.0;maxammo=800;ammo=40;startammo=600;firerate1=6.0;",PropertyOptions="ShotDamage=50;")
WeaponOptions[2]=()
WeaponOptions[3]=()
Did you add the NWExtrasVIII.NWWeaponBalanceBoardA mutator? Anything in the log to suggest why it didn't work? Are you running any mutators that might conflict with NWExtrasVIII?
Post your NWExtrasVIII.NWWeaponBalanceBoardA settings from your NWExtrasCfg.ini.
-
- Godlike
- Posts: 5498
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Rate of Fire Adjustment for NW3?
These WeaponBalanceBoard mutators were created exactly for this, to be able to adjust what is adjustable in the context of this mod (and even other mods, it works with other stuff too to some extent).
There are some hardcoded things in the mod, but anything to do with fire rate, damage, etc (generally things MH modifiers also change) can be changed through these mutators.
In order to use them you need to set things up manually in the .ini file as mentioned by OjitroC above, and then just add the mutator for it to work.
If it doesn't work for you, it would be best to show here what you have set in the .ini file, even because .ini files follow a very strict format, so any typo (for example) may prevent it from working altogether.
There are some hardcoded things in the mod, but anything to do with fire rate, damage, etc (generally things MH modifiers also change) can be changed through these mutators.
In order to use them you need to set things up manually in the .ini file as mentioned by OjitroC above, and then just add the mutator for it to work.
If it doesn't work for you, it would be best to show here what you have set in the .ini file, even because .ini files follow a very strict format, so any typo (for example) may prevent it from working altogether.
-
- Experienced
- Posts: 80
- Joined: Thu Jan 10, 2019 3:15 am
- Personal rank: Unholy
- Location: Toronto, Canada
Re: Rate of Fire Adjustment for NW3?
I am completely unaware of that Mutator,
I am not sure if it makes a difference, but I am attempting to make the adjustments in Deathmatch (I was doing Monster Hunt during my last session, but didn't bother removing it for a screenshot).
-
- Godlike
- Posts: 3746
- Joined: Sat Sep 12, 2015 8:46 pm
Re: Rate of Fire Adjustment for NW3?
Yes, you need to add the NW3 Extras Advanced Weapons Tweak mutator to your list of mutators and yes, it will work in Deathmatch.
If, after adding that mutator, you still get problems post your NWExtrasVIII.NWWeaponBalanceBoardA settings from your NWExtrasCfg.ini as there may be a syntax error that someone else might spot.
-
- Experienced
- Posts: 80
- Joined: Thu Jan 10, 2019 3:15 am
- Personal rank: Unholy
- Location: Toronto, Canada
Re: Rate of Fire Adjustment for NW3?
Fixed it, I was missing the " before the weapon name. Problem solved.OjitroC wrote: ↑Mon May 11, 2020 1:46 pmYes, you need to add the NW3 Extras Advanced Weapons Tweak mutator to your list of mutators and yes, it will work in Deathmatch.
If, after adding that mutator, you still get problems post your NWExtrasVIII.NWWeaponBalanceBoardA settings from your NWExtrasCfg.ini as there may be a syntax error that someone else might spot.
-
- Godlike
- Posts: 3746
- Joined: Sat Sep 12, 2015 8:46 pm