Feralidragon wrote: ↑Tue Sep 21, 2021 4:24 pm
Judging from the second screenshot, the arrows seem to be the direction the player is meant to take to traverse those areas (the direction of the steps).
Woah, that's a very interesting concept for a map.
I see you're creating the big wheel as solid geometry, but probably if you turn it into a mover instead, to be rotating, and set the surrounding map as something like AS-Speed (but a slower speed), you may actually have a winning map right there.
Feralidragon wrote: ↑Thu Sep 23, 2021 11:42 am
Woah, that's a very interesting concept for a map.
I see you're creating the big wheel as solid geometry, but probably if you turn it into a mover instead, to be rotating, and set the surrounding map as something like AS-Speed, you may actually have a winning map right there.
This has occurred to me, I'm going to build the rest of the map then work on the aesthetics fingers crossed the BSP doesn't explode...
I'm over due for a winning map (or so I tell myself).
TexasGtar wrote: ↑Sat Sep 25, 2021 2:20 am
After seeing EXPEM and steadz I feel like just giving up.
Don't you dare! The annual contests are about generating more content for the community and getting people involved. Map your heart out
Edit: Oh and fun, that too.
no no not giving up. I was just struggling trying to make a building, a sloped curved ramp and some terrain ..all three,none of them came out the way I wanted... and I closed the editor and came here and saw the super awesome looking map ideas so far and just was like, frustrated that I have not developed a decent idea yet. But more...that I am really impressed with the screenshots I have seen so far. Really good and creative stuff. You'd think it would be inspiring huh?
No worries mate, I was just having a moment. Shouldn't have posted that.