MH-SaqqarraSmE

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
Godlike
Posts: 2773
Joined: Sat Mar 21, 2020 5:32 am

MH-SaqqarraSmE

Post by Buggie »

Conversion for MonsterHunt this map:
https://unrealarchive.org/mappacks/unre ... 9f68e.html
Shot00000.jpg
Shot00001.jpg
Shot00002.jpg
Shot00003.jpg
Shot00004.jpg
Shot00005.jpg
Shot00006.jpg
Shot00007.jpg
Shot00008.jpg
MH-SaqqarraSmEv0.7z
You do not have the required permissions to view the files attached to this post.
Buggie
Godlike
Posts: 2773
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-SaqqarraSmE

Post by Buggie »

Shot00009.jpg
Shot00010.jpg
Shot00011.jpg
Shot00012.jpg
Shot00013.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
OjitroC
Godlike
Posts: 3686
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-SaqqarraSmE

Post by OjitroC »

A nicely done map, well suited to MH (being more or less linear) so great fun (once again!) - another absorbing 2 hour hunt :tu:

Had this in the log - these lines repeated three times in succession
Spoiler
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner5 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner5 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner6 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner6 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner7 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner7 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner8 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner8 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner9 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner9 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner10 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner10 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
I haven't checked in the Editor but possibly something to do with the ending? Nothing noticeable during play on the map so possibly not that important?
User avatar
Barbie
Godlike
Posts: 2831
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-SaqqarraSmE

Post by Barbie »

OjitroC wrote: Mon May 09, 2022 9:56 pm ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner5 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
It looks like they are placed too close to the wall so that a "CatapultRock" cannot spawned:
BoulderSpawner5.jpg

Code: Select all

class BoulderSpawner extends Effects;
...
function Trigger( actor Other, pawn EventInstigator ) {
	local CatapultRock a;

	Instigator = EventInstigator;
	a = Spawn(class'CatapultRock',,, Location+Vector(Rotation)*20);
	a.Speed = BoulderSpeed;
}
You do not have the required permissions to view the files attached to this post.
"If Origin not in center it be not in center." --Buggie
User avatar
OjitroC
Godlike
Posts: 3686
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-SaqqarraSmE

Post by OjitroC »

Barbie wrote: Mon May 09, 2022 11:05 pm It looks like they are placed too close to the wall so that a "CatapultRock" cannot spawned
I see - it seems that none of them, even the ones that aren't in the wall, have the boulder speed set (which presumably means that a catapult rock won't spawn? - I certainly don't recall seeing any rocks). Also wouldn't the spawners need to be triggered, which doesn't seem to the case.

Whilst there might be a point in having them in an AS map, I'm not sure they would be of any great value in a MH map as the rocks would be as likely to kill monsters as players.
Buggie
Godlike
Posts: 2773
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-SaqqarraSmE

Post by Buggie »

It is just end cam effect. i will fix it together with other issues later for not make fast 100 releases.
User avatar
Barbie
Godlike
Posts: 2831
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-SaqqarraSmE

Post by Barbie »

WaterZone2 is useless, because it is placed in the void (iLeaf=-1):

Code: Select all

Begin Map
Begin Actor Class=WaterZone Name=WaterZone2
     DamagePerSec=40
     bPainZone=True
     AmbientBrightness=1
     bDynamicLight=True
     Level=LevelInfo'MyLevel.LevelInfo0'
     Tag="WaterZone"
     Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
     Location=(X=-1572.000000,Y=15717.000000,Z=-3922.000000)
     OldLocation=(X=-832.000000,Y=8928.000000,Z=-5800.000000)
     bSelected=True
     Name="WaterZone2"
End Actor
End Map
Converting from map "AS-SaqqarraSmE.unr", you moved WaterZone2 up, but if you don't rebuild the map, its location has no effect. In AS original map it is obvious:
AS-SaqqarraSmE.unr-WaterZone2.jpg
You do not have the required permissions to view the files attached to this post.
"If Origin not in center it be not in center." --Buggie