![Image](https://ic.pics.livejournal.com/evilgrins/3189901/6175930/6175930_original.png)
I don't know what's your issue ...it looks nice
![Ironic :ironic:](./images/smilies/HeftigeIronie.gif)
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It is not about modern technologies. It is all about people.Eternity wrote: ↑Fri Jun 03, 2022 3:58 am Problem is that mapping takes time, and if there are hundreds of maps - it is thousands of hours of precious human time, i can't imagine one person does this all alone. In general, it is always good if things (especially routine) can be automatized to free up a developer's time for more sophisticated tasks... If it can not be automatized, then can try to crowdsource/distribute the workload.
Maybe soon we will have an opportunity to utilize modern AI resources in solving such tasks as placing things on the map or building bot paths properly, with no need to correct anything manually. Until then, have to use available ways to save the time...
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Yeah, why not?EvilGrins wrote: ↑Thu Jun 09, 2022 6:19 am Question: Should I or shouldn't I put XV on this map?
https://unreal-games.livejournal.com/121054.html
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Each counter needs to be expended before the next wave of monsters pops up, not counting the random ones up on the walls here and there, and especially because if you don't kill each wave and rush to the end the final teleport that takes you to the boss won't activate.OjitroC wrote: ↑Thu Jun 09, 2022 2:41 pmIn a tank it is possible to 'rush' to the end by triggering the qKnights (and possibly the SkaarjAssassinZombies) and then leaving a few and driving on, dealing only with the other creatures placed at intervals on the walls, since the next lot of monsters seems to be triggered by the previous counter(?). Not sure if it is possible or desirable to address this?;
They said that about a lot of the dinosaurs too, and the dinos still managed to damage the tanks.
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Oh! Don't remember that and nor can I find it - still, if one is playing with tanks then a sniper rifle becomes unimportant (from my point of view).
I see - that does indeed stop people rushing to the end!EvilGrins wrote: ↑Thu Jun 09, 2022 8:11 pm Each counter needs to be expended before the next wave of monsters pops up, not counting the random ones up on the walls here and there, and especially because if you don't kill each wave and rush to the end the final teleport that takes you to the boss won't activate.
Indeed some dinos do indeed cause some damage to tanks - my comment on the qKnight and qDemon is based on observation - the most the qKnights do is prevent a tank from moving when they surround it in large numbers - same with the qDemons. It's up to you of course, I'm merely passing on what I observe.
Had a chat about that on Fuzzy's forum. Apparently they still do...they just can't do much of anything when they get down there.
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins