So...I thought of making LMS Classic just mostly for myself because I like how LMS was done originally, without weapons being destroyed and you not spawning with all the weapons, in botpack 220/221.
So I made a new game called LMSClassic, weel LMSClassic.LastManStandingClassic and I was happy at first, but then it didn't display in the menu instead there was a Last Man Standing duplicate somehow...but nevermind that I ignored it, but then when I did addbots 6, all the bots had 0 lives and when i killed one I automatically won the game...
what the fck?
I never ever wrote a gametype for plain ut, so I have no clue about any quirks or limitations that obviously are in place compared to Unreal. I mean like it gets confused just because it also starts with "lastmanstanding" the gametype or what. I didn't realize that would be the case with the ut menu. I'll try to rename it/recompile it from scratch and see what happens.
I renamed it and recompiled from scratch and somehow that fixed itself....Don't ask me really.