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checkFortStandardTriggerSource();
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checkFortStandardTriggerSource();
ScriptLog: Mover with bad moving time for net play:
ScriptLog: Mover13 MoveTime = 1.492537 != 1.492537
ScriptLog: Mover19 MoveTime = 4.545455 != 4.545455
ScriptLog: Mover21 MoveTime = 5.555555 != 5.555555
ScriptLog: Mover23 MoveTime = 6.666667 != 6.666667
ScriptLog: Mover1 MoveTime = 2.222222 != 2.222222
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checkNavigationPointDrawScale();
Ofc I know what is the reason for that. I just found it funny that it looks like your script wants to tell me that 1.492537 is not equal to 1.492537. (Think of newcomers that use your MapChecker…)
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checkSmokeGeneratorReplication();
I also noticed that a mapper has set bCollideWorld to FALSE for BiterFishSchools and so they go into void and leave their fishes alone.
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ScriptLog: Actor placed out of map:
ScriptLog: BiterFishSchool0
Automatically merged
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checkFlockMasterPawnCollision();
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checkCTFLocationNames();
Automatically merged
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checkNetworkRole();
Happens multiple times in map DM-Bathroom-Cow-Beta6.unr.ScriptWarning: MapChecker Transient.MapChecker0 (Function MapChecker.MapChecker.checkBrushSameModel:014C) Accessed None 'B'
MapChecker: Brush194 share Model Model202 with None
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checkActorChangedDefaultProps();
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MapChecker: ShockCore0 Need Move = 2.399994
MapChecker: ShockCore1 Need Move = 2.399994