CTF Canyon Wars
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CTF Canyon Wars
Thought I would try making a asymmetrical CTF level.
Using my map DM-LongForgotten as a base, and then heavily modifying it, I present Canyon Wars.
UPDATED LINK: 9:55am Eastern US 3/3/2023. Updated link to Unreal Archive link
https://unrealarchive.org/maps/unreal-t ... 184c2.html
Lots of NEW stuff!
New areas
New routes
New lighting
New bot pathing
Using my map DM-LongForgotten as a base, and then heavily modifying it, I present Canyon Wars.
UPDATED LINK: 9:55am Eastern US 3/3/2023. Updated link to Unreal Archive link
https://unrealarchive.org/maps/unreal-t ... 184c2.html
Lots of NEW stuff!
New areas
New routes
New lighting
New bot pathing
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Last edited by browndl on Fri Mar 03, 2023 3:55 pm, edited 3 times in total.
“Cheap grace is the grace we bestow on ourselves. Cheap grace is the preaching of forgiveness without requiring repentance, baptism without church discipline, communion without confession. Cheap grace is grace without discipleship, grace without the cross, grace without Jesus Christ, living and incarnate. Costly grace...is the kingly rule of Christ, for whose sake a man will pluck out the eye which causes him to stumble, it is the call of Jesus Christ at which the disciple leaves his nets and follows him.”
-Dietrich Bonhoeffer
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Re: CTF Canyon Wars
Nice idea this - really liked the DM version and played it a lot - the CTF version looks good especially with the new 'stuff' added
A few things to note :
Playing the DM version a lot I eventually noticed an area in the map where the ambient sounds had a 'weird effect' - hard to describe but a particular sound seemed to follow me over a large area. Anyway I traced it to an AmbientSound actor where the imported sound was in Stereo (I exported it and converted it to Mono, reimported it and everything was then fine). I forgot to report it at the time but was reminded of it now. I haven't played this version enough yet to see if that sound is still there - if it is, I will report it here.

A few things to note :
Spoiler
Buggie's MapChecker reports :
MapChecker: Actor placed out of map:
MapChecker: ThighPads0
MapChecker: Teleporter without bNoDelete:
MapChecker: VisibleTeleporter0
MapChecker: VisibleTeleporter1
MapChecker: PathNode not used as in or out way:
MapChecker: PathNode94
MapChecker: PathNode182
MapChecker: PathNode too close:
MapChecker: PathNode312 InventorySpot86 65.907623
MapChecker: CTF map with unfair count AlternatePaths: Red = 6, Blue = 0
MapChecker: Red FlagBase with blue skin
MapChecker: FlagBase0 Team = 0 Skin = Botpack.Skins.JpflagB
Selktor's MapGarbage reports :
PotentialAITrap: PathNode128 has at least one path for reaching at it, but zero paths for going out.
NoIncomingPath: InventorySpot66 -> RocketPack5 is not having any incoming connection...
Note - PathNode128 just needs to be lowered a little to create connections with the nearest nodes in the network
MapChecker: Actor placed out of map:
MapChecker: ThighPads0
MapChecker: Teleporter without bNoDelete:
MapChecker: VisibleTeleporter0
MapChecker: VisibleTeleporter1
MapChecker: PathNode not used as in or out way:
MapChecker: PathNode94
MapChecker: PathNode182
MapChecker: PathNode too close:
MapChecker: PathNode312 InventorySpot86 65.907623
MapChecker: CTF map with unfair count AlternatePaths: Red = 6, Blue = 0
MapChecker: Red FlagBase with blue skin
MapChecker: FlagBase0 Team = 0 Skin = Botpack.Skins.JpflagB
Selktor's MapGarbage reports :
PotentialAITrap: PathNode128 has at least one path for reaching at it, but zero paths for going out.
NoIncomingPath: InventorySpot66 -> RocketPack5 is not having any incoming connection...
Note - PathNode128 just needs to be lowered a little to create connections with the nearest nodes in the network
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Re: CTF Canyon Wars
Thanks OjitroC, for taking the time to check it out. And for offering up these helpful comments. I appreciate it!OjitroC wrote: ↑Fri Feb 17, 2023 8:51 pm Nice idea this - really liked the DM version and played it a lot - the CTF version looks good especially with the new 'stuff' added![]()
A few things to note :Playing the DM version a lot I eventually noticed an area in the map where the ambient sounds had a 'weird effect' - hard to describe but a particular sound seemed to follow me over a large area. Anyway I traced it to an AmbientSound actor where the imported sound was in Stereo (I exported it and converted it to Mono, reimported it and everything was then fine). I forgot to report it at the time but was reminded of it now. I haven't played this version enough yet to see if that sound is still there - if it is, I will report it here.Spoiler
Buggie's MapChecker reports :
MapChecker: Actor placed out of map:
MapChecker: ThighPads0
MapChecker: Teleporter without bNoDelete:
MapChecker: VisibleTeleporter0
MapChecker: VisibleTeleporter1
MapChecker: PathNode not used as in or out way:
MapChecker: PathNode94
MapChecker: PathNode182
MapChecker: PathNode too close:
MapChecker: PathNode312 InventorySpot86 65.907623
MapChecker: CTF map with unfair count AlternatePaths: Red = 6, Blue = 0
MapChecker: Red FlagBase with blue skin
MapChecker: FlagBase0 Team = 0 Skin = Botpack.Skins.JpflagB
Selktor's MapGarbage reports :
PotentialAITrap: PathNode128 has at least one path for reaching at it, but zero paths for going out.
NoIncomingPath: InventorySpot66 -> RocketPack5 is not having any incoming connection...
Note - PathNode128 just needs to be lowered a little to create connections with the nearest nodes in the network
I found the out of map thighpads and moved them back in. I love how UeD just sometimes throws things out of the map :p
I dealt with the pathnode issues shown.
I honestly don't know what I am supposed to do with the teleporters...
Changed the flag color (Never knew you had to do that LOL.)
Pathnode 128 is strange as it shows green connector lines going both ways.
“Cheap grace is the grace we bestow on ourselves. Cheap grace is the preaching of forgiveness without requiring repentance, baptism without church discipline, communion without confession. Cheap grace is grace without discipleship, grace without the cross, grace without Jesus Christ, living and incarnate. Costly grace...is the kingly rule of Christ, for whose sake a man will pluck out the eye which causes him to stumble, it is the call of Jesus Christ at which the disciple leaves his nets and follows him.”
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Re: CTF Canyon Wars
I'm no expert but I think the teleporters should have bNoDelete=True in AdvancedProperties (to ensure they work properly on-line).
Yes, I couldn't work out what was wrong with Pathnode128 at first, but clicking on it should show white arrows indicating the connections and, after a bit, I could see that there were no white arrows going from it though there were some going to it. Lowering it a bit ensures in and out connections.
I have located the Stereo sound - it's OneShot.Viper used in SpecialEvent0 and SpecialEvent4 - it's also 44100Hz which is OK but to be on the safe side reducing it to 22050 like the others would be better.
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Re: CTF Canyon Wars
Fixed the sound effect. Changed to bNoDelete. Pathnode 128 should no longer be an issue.OjitroC wrote: ↑Fri Feb 17, 2023 9:49 pmI'm no expert but I think the teleporters should have bNoDelete=True in AdvancedProperties (to ensure they work properly on-line).
Yes, I couldn't work out what was wrong with Pathnode128 at first, but clicking on it should show white arrows indicating the connections and, after a bit, I could see that there were no white arrows going from it though there were some going to it. Lowering it a bit ensures in and out connections.
I have located the Stereo sound - it's OneShot.Viper used in SpecialEvent0 and SpecialEvent4 - it's also 44100Hz which is OK but to be on the safe side reducing it to 22050 like the others would be better.
Do you have any other suggestions or do you see any other issues?
“Cheap grace is the grace we bestow on ourselves. Cheap grace is the preaching of forgiveness without requiring repentance, baptism without church discipline, communion without confession. Cheap grace is grace without discipleship, grace without the cross, grace without Jesus Christ, living and incarnate. Costly grace...is the kingly rule of Christ, for whose sake a man will pluck out the eye which causes him to stumble, it is the call of Jesus Christ at which the disciple leaves his nets and follows him.”
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Re: CTF Canyon Wars
Warning: Failed loading package: Can't find file for package DS_CanyonW

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Re: CTF Canyon Wars
DS_CanyonW is in the zip. It is the utx file. Maybe you put it in the wrong folder?
“Cheap grace is the grace we bestow on ourselves. Cheap grace is the preaching of forgiveness without requiring repentance, baptism without church discipline, communion without confession. Cheap grace is grace without discipleship, grace without the cross, grace without Jesus Christ, living and incarnate. Costly grace...is the kingly rule of Christ, for whose sake a man will pluck out the eye which causes him to stumble, it is the call of Jesus Christ at which the disciple leaves his nets and follows him.”
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Re: CTF Canyon Wars
No other issues, no - just wondered if the outside areas are just a little too bright? I suppose it comes down to individual choice to some extent and, of course, the need for a reasonable degree of visibility given the gametype and the size of the map - I reduced my normal brightness down to 0.5 as I thought that produced the optimum balance for me. Perhaps you have a recommended brightness level?
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Re: CTF Canyon Wars
I also have mine set at 5. When I made the original DM-LongForgotten I did not realize I had my brightness set to 7 or 8 and when I put it back at 5 it was almost pitch black. I wish I could take that release back. I will go ahead and upload the modified file that includes the things you helped me with.OjitroC wrote: ↑Fri Feb 17, 2023 11:41 pmNo other issues, no - just wondered if the outside areas are just a little too bright? I suppose it comes down to individual choice to some extent and, of course, the need for a reasonable degree of visibility given the gametype and the size of the map - I reduced my normal brightness down to 0.5 as I thought that produced the optimum balance for me. Perhaps you have a recommended brightness level?
“Cheap grace is the grace we bestow on ourselves. Cheap grace is the preaching of forgiveness without requiring repentance, baptism without church discipline, communion without confession. Cheap grace is grace without discipleship, grace without the cross, grace without Jesus Christ, living and incarnate. Costly grace...is the kingly rule of Christ, for whose sake a man will pluck out the eye which causes him to stumble, it is the call of Jesus Christ at which the disciple leaves his nets and follows him.”
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Re: CTF Canyon Wars
These...
can be solved easily, including nodes from ramps which might cause clumsy reactions.
Code: Select all
BioAmmo3 is not having any incoming connection...
...
CTFReport: --- Reporting AlternatePaths setup: ---
CTFReport: For Team 0 = 6 pieces.
CTFReport: For Team 1 = 4 pieces.
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Re: CTF Canyon Wars
I appreciate the comment, but I don't know what this means...sektor2111 wrote: ↑Sat Feb 18, 2023 1:22 am These...can be solved easily, including nodes from ramps which might cause clumsy reactions.Code: Select all
Auto merged new post submitted 2 hours 18 minutes later
I pondered what you had said, and finally my timid brain understood. So I went back and ran the check map tool and then tried to fix everything it mentioned. The attached screen grab shows what is left.sektor2111 wrote: ↑Sat Feb 18, 2023 1:22 am These...can be solved easily, including nodes from ramps which might cause clumsy reactions.Code: Select all
BioAmmo3 is not having any incoming connection... ... CTFReport: --- Reporting AlternatePaths setup: --- CTFReport: For Team 0 = 6 pieces. CTFReport: For Team 1 = 4 pieces.
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“Cheap grace is the grace we bestow on ourselves. Cheap grace is the preaching of forgiveness without requiring repentance, baptism without church discipline, communion without confession. Cheap grace is grace without discipleship, grace without the cross, grace without Jesus Christ, living and incarnate. Costly grace...is the kingly rule of Christ, for whose sake a man will pluck out the eye which causes him to stumble, it is the call of Jesus Christ at which the disciple leaves his nets and follows him.”
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Re: CTF Canyon Wars
Weird. I uninstalled and reinstalled, and that fixed it.
For me the music didn't loop...? Which is a shame because it's perfect for the map
The sound effects, echoes... everything adds to the atsmosphere. Super creative
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Re: CTF Canyon Wars
Strange, both about the textures and the music. Maybe you could redownload the map and install that. The music loops for me fine. I wonder if anyone else is having an issue with it also.
I appreciate your kind words. I too like the echo. I think the thing it is missing most are cowboy models and six shooters lol. I need to find some of the 'Badlands' mod files.
“Cheap grace is the grace we bestow on ourselves. Cheap grace is the preaching of forgiveness without requiring repentance, baptism without church discipline, communion without confession. Cheap grace is grace without discipleship, grace without the cross, grace without Jesus Christ, living and incarnate. Costly grace...is the kingly rule of Christ, for whose sake a man will pluck out the eye which causes him to stumble, it is the call of Jesus Christ at which the disciple leaves his nets and follows him.”
-Dietrich Bonhoeffer
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Re: CTF Canyon Wars
This means a few points.
Nodes from ramps in original placement might cause behavior similar to CTF-Command - Blue base, the ramp for bringing Flag at home... and others having a similar format where mapper was writing "Bots have problems at..." - in fact these are entirely mapper's problems.
Next stuff...
BioAmmo3 is placed also in a ramp causing a fracture because it won't have incoming paths. However, it can be normal...
I used MapGarbage for all task - bPreNavAddHck and then bBuildNavNetwork.
Builder is launching a few commands in PRE-Pathing stage, causing narrow spots with Inventories to have a different format for connections. It uses Editor for pathing but after applying some tweaks there are chances to see things connected. I'll show you what is about... Give me a few minutes...
Edit: Back with screens.
Here is original with incomplete paths.
And here is the same stage but connected.
It's a similar stage to a recent DM map posted, but left as "final". Items in narrow spots and ramps are evil if you are not using external support. Yes, MapChecker is just checking several things but not pointing all missing paths.
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Re: CTF Canyon Wars
Wow. A really awesome looking map! I love the aesthetics. Well done!
There's something that would make quite a big difference tho. The way one can reach the Skybox is a bit of an illusion-destroying factor. Wish you could fix that by adding mountains or sth. Or a fence.
There's something that would make quite a big difference tho. The way one can reach the Skybox is a bit of an illusion-destroying factor. Wish you could fix that by adding mountains or sth. Or a fence.