FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

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Creavion
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by Creavion »

About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
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What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
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My reactivated account on indiedb.com.
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

WHAT THE....??

Ok, sausages or salami as health vaile replacement...
But a Doner Kebab!? The people should get health not a heart attack!
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by Creavion »

And I thought I would be the only one who hate this stuff.
About to be non-active
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

Creavion wrote:And I thought I would be the only one who hate this stuff.
I don't hate Doner Kebab ...I don't like it so much.
Turkish chicken-skewer tastes better and is no fast-food.
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Feralidragon
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by Feralidragon »

Maybe this should be the Super Health?
Image

About eating the ammo, it's a really good idea. Now about activating it, you should be a bit vulnerable while you eat them, so why not use Feing Death for that effect (while the guy is feigning death he would be eating some ammo) or Crouching, but many players use crouch in many strategical spots.

Or, maybe a better way to do that is a set of keys UT2004 like. For instance: Forward + Forward + Back + Back = Eat some ammo.

Now it's up to you guys.

Looking forward for the release of this really original mod (I have been following this development thread). :tu:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

Is this "Feing Death" thingy not ...someone lie about on the floor?
Feralidragon wrote: Looking forward for the release of this really original mod (I have been following this development thread). :tu:
Thank you ...We looking forward too. :mrgreen:

EDIT---------------------------------
Tomorrow I'll upload the next weapons !!!

EDIT2--------------------------------Okt 14 ,2009
Ummm...Yeah!!.... I mean the next tomorrow ...or something in next time .....GAAAAAAAH.
Damn you "Work what pay my food"!!!

Sorry Mates. :?
Last edited by papercoffee on Wed Oct 14, 2009 3:54 pm, edited 2 times in total.
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Feralidragon
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by Feralidragon »

papercoffee wrote:Is this "Feing Death" thingy not ...someone lie about on the floor?
Yes, that's why I sugested also a combo of keys like UT2004 :)
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by zacman »

papercoffee wrote:Damn you "Work what pay my food"!!!
lol, add the option that players have to "Go to work" for ammo :loool:
<EDIT>
Oh, yeah, I had a serious Idea for health:
Apple trees.

How they work: Destructable decos that constantly spawn apples, which heal the player. If the player blows the tree up, no more apples-this adds a much more frantic pace to the game toward the end, once explosives have inadvertantly (Or advertantly) taken out all the trees, and therefore the health... whaddya think?
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by rohitggarg »

Heehehe,

Players always have to work for ammo...btw, don't you think...

The idea seems cool but the players will then tend to hide coz no more health means problems in making those godlike and all messages appear in the game which will not be good for the actual players health.. Surely the mod should have some alternate so called 'JUGAAD' for health. Tree option will also be considered along with ammo and all the delicious eatables shown above :tu:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by zacman »

Feralidragon wrote:Maybe this should be the Super Health?
Image
That made me so damn hungry I had to walk to the shops and buy some food.
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

zacman.... ZacMan .....ZACMAN!!!!
You try it again and again ...isn't it?

I said, NO apples!! ............ Image


:tongue:


Ok btt. the concept with the "eatable ammo" hit the spot.
We shouldn't put some healt pickups in this mod ...becouse the "eatable ammo" is something unique.

Oh and if you eat the Halapenjo you got a healthboost of 300!!
But it will be decrease rapidly to 10 health, whatever health you had before.
And you have to eat your other ammo...
What you think?
Feralidragon wrote: Yes, that's why I sugested also a combo of keys like UT2004 :)
ok not bad... so ...we don't need an extra key.
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

@ luluthefirst

Maybe... what can you do?
The List!
rohitggarg: scripting
GenMoKai: 3D modeling (animation)
zacman: projectile modeling ...NO apples!
Myth: 2D gfx
papercoffee: texturing / concept art

Helper!
All forum-members ... :mrgreen: I hope so...
Last edited by papercoffee on Fri Oct 16, 2009 11:02 am, edited 2 times in total.
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rohitggarg
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by rohitggarg »

That would be great lulu... You are welcome :)....

But i might also want to tell that i have not yet started scripting yet :(... Need to decide package names and all..
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

So ...rohit, you and lulu work together now ?

Ok list is updated!
The List!
rohitggarg: scripting
luluthefirst: scripting
GenMoKai: 3D modeling (animation)
zacman: projectile modeling ...NO apples!
Myth: 2D gfx
papercoffee: texturing / concept art

Helper!
All forum-members ... :mrgreen: I hope so...
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

No time ...No time ...I must hurry!!

Ok sorry this time the sheet isn't finished ...I hope Gen can handle this too ...SORRY but I have not time!!!!

EDIT-------------------------------------

Sorry GenMoKai ....now I have the finished version.
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Last edited by papercoffee on Tue Oct 20, 2009 1:06 pm, edited 1 time in total.