I uploaded a beta version of a new mod/tool aimed at mappers I coded, Bot Path Node Usage (of which I posted some shots in the screenshot thread some time ago).
It allows mappers to analyze how bots use the path network of a map.
Using the provided mutator the map will be filled with new triggers that react to bot contact, and using some simple console commands the player can check the balance/usage of different types of nodes (InventorySpots, PathNodes, etc.) and also spawn balance (counts how many spawns took place at every PlayerStart), unused nodes (navigation points that haven't been used once in the whole match), and "frozen" nodes (the places where bots get stuck).
After each command the triggers will be made visible, and a texture representing the percentage compared to the most used node will get assigned. Higher numbers show more frequently used nodes, the most used node in the map will get the MX texture (Max), while the least used will get the MN (Min) texture. Unused nodes will get a zero texture.
You can use this information to make the bot pathing more balanced and fix pathing errors.
A typical use would be starting a new practice match with a good number of bots (I recommend the highest setting that the map allows, with score and time limit set to 0), ghosting out of the map to not interfere with the bots, using the slomo command to speed up the game, then after several minutes killing/freezing all the bots.
You can then check the results using the console commands (for example "Mutate BPNU Results", "Mutate BPNU PlayerStart", "Mutate BPNU Inventory", "Mutate BPNU Unused") and walking/flying/ghosting around the map.
It's pretty simple and straightforward to use once you memorize a few commands, in the ReadMe I added a small guide and the complete command list. You can also use the "Mutate BPNU Help" command to list all the available commands in the game console.
It's missing some features (and the textures are quite fugly, I'm going to create new ones for the next versions) but it tried to test and polish it quite thoroughly.
Any feedback, criticism, features you'd like to see implemented or any questions about the results are welcome

Download version 0.72
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