hehe, the preview image give more feedback than i think, the next preview will have differences and for UnrealGecko there will be MORE BOXES, but different this time, also i think i only see this area like a phase one, for this area i want to add a upperfloor area for fights with less cover and more straight areas(with covers).nogardilaref wrote:Diego, it's totally OK to spend more than a few weeks in a map.
Some kinds of maps take months even.
You don't need to quickly assemble the brushes together in a few hours and release whatever you ended up with as fast as you can. Doing it fast doesn't make you better, it only produces rushed things, and rushed is never good.
Take your time to build something, ask questions around if you have doubts in how to do something along the way, but never rush something out.
This also means taking a look at what you just built and iterate on it (make some modifications here and there, add to it, improve it overall, add more details, etc).
A map which takes 10x longer to make ends up being 100x better.
Later on i will advance more in it(thinking a foundry area nearby or conveyors belt), those will be more phases. Finally maybe i delete the screenshots because i want to keep only screenshots of maps completed and even with 10GBs in Steam, i dont like to fill it(this and any hard drive i use).
Thanks for the advice nogardilaref