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Re: Screenshots
Posted: Fri Dec 03, 2021 8:18 pm
by DavidLightman
screenshot from UED of my 2021 map progress. almost done.
David
Re: Screenshots
Posted: Sat Dec 04, 2021 3:51 am
by EvilGrins
Oh... that was you.
Re: Screenshots
Posted: Fri Dec 10, 2021 5:37 am
by fudgonaut
Trying to get convincing outdoor lighting will be the death of me
Re: Screenshots
Posted: Sat Dec 18, 2021 9:33 pm
by fudgonaut
This is the 3rd map I've worked on, and I realize that all my maps are probably too big which makes them feel empty. If I do another map maybe I'll try a 1-on-1 DM or something that forces me to think a little smaller.
I had hope to squeeze this in as a 2nd contest entry or a bonus map but there's never enough time in the day. With luck I'll be able to finish this CTF some time in February:
Re: Screenshots
Posted: Sat Dec 18, 2021 11:51 pm
by papercoffee
uuuuh that fog on the ground looks so beautiful.
Re: Screenshots
Posted: Tue Feb 08, 2022 9:08 pm
by fudgonaut
fudgonaut wrote: ↑Sat Dec 18, 2021 9:33 pmIf I do another map maybe I'll try a 1-on-1 DM or something that forces me to think a little smaller.
That didn't really work out at all. I started on a DM map and it got too big again. It may work with enough bots/players, or could maybe work as a DOM map. Or even a CTF if I mirror it. Anyway here some pics.
Re: Screenshots
Posted: Tue Feb 08, 2022 9:12 pm
by UnrealGGecko
Looking good! I have the opposite problem: wanna make big map, can only think of a section or 2 of it then just leave that as a WIP until I dinally think how to connect it lol.
Also UPDATE YOUR SIGNATURE
Re: Screenshots
Posted: Tue Feb 08, 2022 9:48 pm
by fudgonaut
Thanks!
UnrealGGecko wrote:I have the opposite problem: wanna make big map, can only think of a section or 2 of it then just leave that as a WIP until I dinally think how to connect it lol.
You could combine all your WIP maps into one big FRANKENMAP
I have updated my signature. Is it too meta?
Re: Screenshots
Posted: Wed Feb 09, 2022 6:59 am
by UnrealGGecko
Re: Screenshots
Posted: Thu Mar 03, 2022 3:01 am
by Gustavo6046
editor Dave wrote: ↑Fri Oct 28, 2011 6:45 pm
It will look like Minecraft with texture mods if you keep on making a cave.
Wait, that's supposed to be a bad thing?
Re: Screenshots
Posted: Sat Mar 05, 2022 7:26 pm
by EvilGrins
Updated Xvehicles that Buggie made is easier for mapping, though you gotta open a lot of the related packages to get it going; which really isn't much different than the original version.
Map I previously edited with UTDMT I'm adding Xvehicles to, may or may not leave the UTDMT or swap them for some other UTDM-monster. Map already has vehicles on it, though they're props that don't move... makes ideal markers for where to place the Xvehicles.
· Where the tanks are, replace with tanks.
· Where the tractors are, replace with jeeps.
· Where the trucks are... yet to be determined.
Re: Screenshots
Posted: Sat Mar 05, 2022 8:09 pm
by OjitroC
EvilGrins wrote: ↑Sat Mar 05, 2022 7:26 pm
Map already has vehicles on it, though they're props that don't move...
What map is it?
Re: Screenshots
Posted: Sat Mar 05, 2022 8:54 pm
by sXs-sketchpad
looks like tigerhunt
Re: Screenshots
Posted: Sat Mar 05, 2022 8:59 pm
by EvilGrins
OjitroC wrote: ↑Sat Mar 05, 2022 8:09 pmWhat map is it?
That one -
https://unrealarchive.org/maps/unreal-t ... 459f3.html
Made by the same mapper, but it's 4 times as large.
I did a writeup on it before, as it was configured for 2 different gametypes ·
viewtopic.php?f=5&t=14003&p=120849
Re: Screenshots
Posted: Sat Mar 05, 2022 9:44 pm
by OjitroC
Thanks - I did think it might be TigerHunt but had forgotten about Appalachian Wonderland. Looks good for tanks from the overhead shot.