Re: Botpathing request thread
Posted: Wed Mar 08, 2023 3:10 pm
Language byte (sorry for a bit off-topic)
I pretty much understand 99% of posting here without anything...
When it comes to writing, sometimes I'm using Translator attempting reversal checks: Native to English, English back to Native for figuring what was all about.
Here you don't have to be worried, English speakers are not really understanding what Polge said in original docs and neither the rest of comments from actors used in mapping...
Landing slow in topic...
Because I was able to understand what they wanted in assets and based on logging, I could figure several things. More harder was to open access at these assets initially restricted for user, but now I have endowment for a few tasks that usually are not seen available, never implemented for editing - and were needed since day one...
The rest of language problems from Editor were also causing confusions - I will explain two sample instances another day elsewhere...
Map subject: To me it looks like Bots without help (Translocator) using "Classic" settings were able to take Shield (test 469c), with a bit of difficulty but they managed to get it.
However in spot was attached a jumpy path to the floor, and two times Bots were bumping into corner without success - I moved offender path elsewhere but keeping focus into a similar direction to not hijack desire for hunting an opponent. Right now I have to drop any eye at angles nearby walls, I don't want anything like a "known bug" or "known risk" if possible.
I pretty much understand 99% of posting here without anything...
When it comes to writing, sometimes I'm using Translator attempting reversal checks: Native to English, English back to Native for figuring what was all about.
Here you don't have to be worried, English speakers are not really understanding what Polge said in original docs and neither the rest of comments from actors used in mapping...
Landing slow in topic...
Because I was able to understand what they wanted in assets and based on logging, I could figure several things. More harder was to open access at these assets initially restricted for user, but now I have endowment for a few tasks that usually are not seen available, never implemented for editing - and were needed since day one...
The rest of language problems from Editor were also causing confusions - I will explain two sample instances another day elsewhere...
Map subject: To me it looks like Bots without help (Translocator) using "Classic" settings were able to take Shield (test 469c), with a bit of difficulty but they managed to get it.
However in spot was attached a jumpy path to the floor, and two times Bots were bumping into corner without success - I moved offender path elsewhere but keeping focus into a similar direction to not hijack desire for hunting an opponent. Right now I have to drop any eye at angles nearby walls, I don't want anything like a "known bug" or "known risk" if possible.