DM-[NES]Osiris

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Lunic
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DM-[NES]Osiris

Post by Lunic »

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Last edited by Lunic on Sat Jul 01, 2023 9:52 am, edited 1 time in total.
darksonny
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Re: DM-[NES]Osiris

Post by darksonny »

sexy map dude... very well made!
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OjitroC
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Re: DM-[NES]Osiris

Post by OjitroC »

As always great design, layout and atmosphere - a fun sniper map - love the theme and the textures used - it really is an awesome map (causing feelings of great admiration and respect) :gj:
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ProZeidon
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Re: DM-[NES]Osiris

Post by ProZeidon »

Truly magnificently made. Respect!
There is something about the music though.. It is good and fits the map, but it seems to stop regularly and then start again, after which it is the same small piece that is played over and over. That's a bit of a shame.
:minigun1: UT99 tutorials, patch install guide, tips, tricks and much more on www.youtube.com/@UT99 :sniper1:
Lunic
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Re: DM-[NES]Osiris

Post by Lunic »

ProZeidon wrote: Mon Apr 24, 2023 8:22 pm Truly magnificently made. Respect!
There is something about the music though.. It is good and fits the map, but it seems to stop regularly and then start again, after which it is the same small piece that is played over and over. That's a bit of a shame.
I didnt really cared about that since the last 5 sec missing from the song. Its Path of Exile - Riverways ost
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Hitman
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Re: DM-[NES]Osiris

Post by Hitman »

As all the work you do its awsome, but unfortunately no pathnodes, with your premission I can put them in so it works for other gametypes we have :what:
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darkbarrage99
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Re: DM-[NES]Osiris

Post by darkbarrage99 »

Lunic, do you know about Buggie's Pathsmaker tool? You will still need to place lift points and jump spots etc, but it really makes pathing effortless for larger maps.

check it out here: viewtopic.php?t=15041

excellent work on the map btw, the detail makes the map look like it's made out of meshes instead of bsp cuts.
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Hitman
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Re: DM-[NES]Osiris

Post by Hitman »

darkbarrage99 wrote: Wed Apr 26, 2023 4:14 pm Lunic, do you know about Buggie's Pathsmaker tool? You will still need to place lift points and jump spots etc, but it really makes pathing effortless for larger maps.

check it out here: viewtopic.php?t=15041

excellent work on the map btw, the detail makes the map look like it's made out of meshes instead of bsp cuts.
Yes that is what I use, works very good.
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