SmartStockBots mutator

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Buggie
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Re: SmartStockBots mutator

Post by Buggie »

First time see such. Are you sure you run latest version? Maybe this caused by some other mutator? Did you try clear run for only latest SmartStockBots without anything else?   
Auto merged new post submitted 3 hours 7 minutes later
Que wrote: Mon Dec 11, 2023 6:48 am
Buggie wrote: Sun Dec 10, 2023 7:01 am Please record some video examples. It sounds like map issue (bad pathing), rather as problem to this mutator.
On my experience (thousands hours play against bots in CTF), bots never do things, described to you. However, I play only on very well pathed maps.
Happens on multiple maps..
Please ensure you use
FixJumpWhenCarryBoots=False   
Auto merged new post submitted 1 minute later
In general, turn on options, which not officially listed in readme is bad idea. Since it can be broken or experimental.
If this not help, please post your INI file of this mutator.
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Que
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Re: SmartStockBots mutator

Post by Que »

I use your stock.ini no changes
But still bots do stupid things.

Perhaps now that you are apart of dev team (congratulations) you can apply some permanent fixes to the bots which make them more lifelike?
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Buggie
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Re: SmartStockBots mutator

Post by Buggie »

Please post your ini file here.

Patch not intended to change exists bots AI, so this can't possible. Also it is very dangerous way, since unknown count of mods and maps already built on exactly this bots implementation.
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Que
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Re: SmartStockBots mutator

Post by Que »

which ini you want? smartstockbots or other?
Attachments
SmartStockBots.bak.ini.7z
(643 Bytes) Downloaded 1 time
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Re: SmartStockBots mutator

Post by Buggie »

SmartStockBots.ini. If this .bak file match with your real .ini file, it fine.
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Que
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Re: SmartStockBots mutator

Post by Que »

thats my real ini.
tried renaming it and testing SmartStockBots with default ini... same issues so reverted back
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Re: SmartStockBots mutator

Post by Buggie »

Que wrote: Mon Dec 11, 2023 6:48 am Happens on multiple maps..

What else mods you use on server where this happen?

Maybe XC Engine?

Can you provide minimal setup on which issues reproduced?

Some NewNet?
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Re: SmartStockBots mutator

Post by Que »

Code: Select all

ServerPackages=epiccustommodels
ServerPackages=Soldierskins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=BotPack
ServerPackages=IpToCountry_AOL
ServerPackages=NexgenCC
ServerPackages=Nexgen112N
ServerPackages=NexgenPlus100N
ServerPackages=NexgenPlayerLookup202N
ServerPackages=multimesh
ServerPackages=tcowmeshskins
ServerPackages=tnalimeshskins
ServerPackages=tskmskins
ServerPackages=SkeletalChars
ServerPackages=SoldierSkins_Spawned
ServerPackages=SkeletalCharsFix313
ServerPackages=SoldierSkins_Sw
ServerPackages=UTChat27b
ServerPackages=CountryFlags2
ServerPackages=CountryFlags33
ServerPackages=SmartSB116f
ServerPackages=fnn246
ServerPackages=BP1H246
ServerPackages=BP4H246
ServerPackages=VAH246
ServerPackages=nalifix
ServerPackages=cowfix
ServerPackages=WhoPushedMe
ServerPackages=UTCmdsLogo
ServerPackages=FlagAnnouncementsV2
ServerPackages=DefaultAnnouncements
ServerPackages=NWUltraGoreSSEb
ServerPackages=NWUltraGoreSSEc
ServerPackages=AnimPsychoLogo3
ServerPackages=UP2
ServerPackages=UTLogin
ServerPackages=SoldierSkins_Masks4
ServerPackages=Soldierskins_spiderman
ServerPackages=SmartWFL6
ServerPackages=BrightSkins23
ServerPackages=Revenge2
ServerPackages=BossVoice2
ServerPackages=UDamageReward
ServerPackages=VoteSys_v12
ServerPackages=AdjustBots10m
ServerPackages=AdvancedModelSupport
ServerPackages=UN1n
ServerPackages=kbcommando
ServerPackages=kbcommander_small
ServerPackages=umvoice
ServerPackages=umfvoice
ServerPackages=Soldier_NewMirageTeam
ServerPackages=Soldier_Death
ServerPackages=VincentPrice2byJava
ServerPackages=SoldierSkins_CousinsOfHell
ServerPackages=SGirlSkins_SH
ServerPackages=commandoskins_sniper
ServerPackages=CommandoSkins_Cop
ServerPackages=Commandoskins_NeoCop
ServerPackages=FCommandoskins_NeoCop
ServerPackages=FavThisServer
ServerPackages=FCommandoSkins_niv2
ServerPackages=UTSAccuBeta4_2
ServerPackages=UTCmds7
ServerPackages=sbn26
ServerPackages=FCommandoSkins_niv1
ServerActors=fnn246.NewNetServer
ServerActors=ipToCountry.LinkActor
ServerActors=SmartSB116f.SmartSBServerActor
ServerActors=IpDrv.UdpBeacon
ServerActors=Nexgen112N.NexgenActor
ServerActors=NexgenPlus100N.NXPMain
ServerActors=NexgenPlayerLookupDataBase.NexgenPlayerLookupDataBase
ServerActors=NexgenPlayerLookup202N.NexgenPlayerLookup
ServerActors=NexgenATB.NexgenATB
ServerActors=XServerQuery.XServerQuery
ServerActors=XServerQuery.XServerUplink MasterServerAddress=333networks.com MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.errorist.eu MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.openspy.net MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.gonespy.com MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.newbiesplayground.net MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.hypercoop.tk MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=UTChat27b.UTChatActor
ServerActors=UTStatsBeta4_2.UTStatsSA
ServerActors=UTSTATS_Trigger_4x.UTSTATS_Trigger
ServerActors=FavThisServer.FavThisServer
ServerActors=AdjustBots10m.AdjustActor
ServerActors=sbn26.SmartBanActor
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=SmartStockBots.SmartStockBots
this is everything i run.. any ideas on what to disable in order to fix issue let me know.   
Auto merged new post submitted 11 minutes later
Buggie wrote: Mon Dec 25, 2023 5:59 am Patch not intended to change exists bots AI, so this can't possible. Also it is very dangerous way, since unknown count of mods and maps already built on exactly this bots implementation.
surely you are allowed to make some changes to bot a.i?
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Buggie
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Re: SmartStockBots mutator

Post by Buggie »

I answer to your question in quote - it is not goal of this patch - alter bots AI.   
Auto merged new post submitted 5 minutes later
ServerPackages=nalifix
ServerPackages=cowfix

and

ServerPackages=fnn246
ServerPackages=BP1H246
ServerPackages=BP4H246
ServerPackages=VAH246

I not sure about valhallas avatar, But FNN + BP not compatible with cowfix for sure. Find out it recently.
So I guess it simply not work, same as nalifix.

It not make anything bad, however, just not work.   
Auto merged new post submitted 10 minutes later
ServerPackages=AdjustBots10m
viewtopic.php?t=15747

From description it must not affect bots behavior, however, source stripped, so i can't say this for sure.

----

ServerPackages=UN1n
AFAIK it is another NewNet. Any NewNet not compatible bettween each other.
So if you use FNN, you must not use Ultimate NewNet.

---

What version SmartStockBots you run? Please say size of file SmartStockBots.u.

---

In general I suggest left only stock packages + FNN.
Ensure there no bug. On my server it work fine with that set.
And start add packages back until bug not appear.

i can't say what it can be from packages list.

Also it can be some mutator, not listed in packages or Actors. You need check that too.

---

Unfortunately I can't do this work for you. Only you can done that.   
Auto merged new post submitted 12 minutes later
This also can be some items in bots inventory.

For start need check bare minimal setup - FNN + bots and nothing more. No any mutators.
If bug happen here, Post your FNN setup.

Also if you load some stuff via additional ways, like map vote - you need list it here too.   
Auto merged new post submitted 17 hours 13 minutes later
You use auto adjust skill on bots. There exists bug in UT code: https://github.com/OldUnreal/UnrealTour ... ssues/1489
Skill of bots can grow up without any limits with ruin any maths, which expected it be in some range.   
Auto merged new post submitted 2 minutes later
- Fix bugged stuff, caused by overflow bot skill. See: https://github.com/OldUnreal/UnrealTour ... ssues/1489
- Fix travel to AlternatePath - as distance used AlternatePath.CollisionRadius so mapper can tune that
- Clear Destination too for ClearStateOnDeath. Less dumb death on woot maps.
- Improved handle some weird cases, like double run mutator and so on.

Updated in first post: viewtopic.php?t=15400
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