Screenshots

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
DavidLightman
Novice
Posts: 8
Joined: Thu Mar 11, 2021 5:55 am

Re: Screenshots

Post by DavidLightman » Fri Dec 03, 2021 8:18 pm

SMB-map-UED.jpg
screenshot from UED of my 2021 map progress. almost done.

David
You do not have the required permissions to view the files attached to this post.
This message has been sent with approval of the robot overlord. :help:
This message may have been redacted; spelling errors and/or confusing language may result.

User avatar
EvilGrins
Godlike
Posts: 8884
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Screenshots

Post by EvilGrins » Sat Dec 04, 2021 3:51 am

Oh... that was you.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
fudgonaut
Adept
Posts: 284
Joined: Sat Oct 05, 2013 7:20 am
Personal rank: Easy Target
Location: "The Butthole of the World"

Re: Screenshots

Post by fudgonaut » Fri Dec 10, 2021 5:37 am

Shot00010.jpg
Trying to get convincing outdoor lighting will be the death of me
You do not have the required permissions to view the files attached to this post.

User avatar
fudgonaut
Adept
Posts: 284
Joined: Sat Oct 05, 2013 7:20 am
Personal rank: Easy Target
Location: "The Butthole of the World"

Re: Screenshots

Post by fudgonaut » Sat Dec 18, 2021 9:33 pm

This is the 3rd map I've worked on, and I realize that all my maps are probably too big which makes them feel empty. If I do another map maybe I'll try a 1-on-1 DM or something that forces me to think a little smaller.

I had hope to squeeze this in as a 2nd contest entry or a bonus map but there's never enough time in the day. With luck I'll be able to finish this CTF some time in February:

01.jpg
02.jpg
03.jpg
04.jpg
05.jpg
06.jpg
07.jpg
08.jpg
09.jpg
You do not have the required permissions to view the files attached to this post.

User avatar
papercoffee
Godlike
Posts: 10148
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: Screenshots

Post by papercoffee » Sat Dec 18, 2021 11:51 pm

uuuuh that fog on the ground looks so beautiful.

User avatar
fudgonaut
Adept
Posts: 284
Joined: Sat Oct 05, 2013 7:20 am
Personal rank: Easy Target
Location: "The Butthole of the World"

Re: Screenshots

Post by fudgonaut » Tue Feb 08, 2022 9:08 pm

fudgonaut wrote:
Sat Dec 18, 2021 9:33 pm
If I do another map maybe I'll try a 1-on-1 DM or something that forces me to think a little smaller.
That didn't really work out at all. I started on a DM map and it got too big again. It may work with enough bots/players, or could maybe work as a DOM map. Or even a CTF if I mirror it. Anyway here some pics.

shot_00.jpg
shot_01.jpg
shot_02.jpg
shot_03.jpg
shot_04.jpg
shot_05.jpg
shot_06.jpg
shot_07.jpg
shot_08.jpg
shot_09.jpg
You do not have the required permissions to view the files attached to this post.

User avatar
UnrealGGecko
Godlike
Posts: 2703
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: Screenshots

Post by UnrealGGecko » Tue Feb 08, 2022 9:12 pm

Looking good! I have the opposite problem: wanna make big map, can only think of a section or 2 of it then just leave that as a WIP until I dinally think how to connect it lol.

Also UPDATE YOUR SIGNATURE :mrgreen:

User avatar
fudgonaut
Adept
Posts: 284
Joined: Sat Oct 05, 2013 7:20 am
Personal rank: Easy Target
Location: "The Butthole of the World"

Re: Screenshots

Post by fudgonaut » Tue Feb 08, 2022 9:48 pm

UnrealGGecko wrote: Looking good!
Thanks!
UnrealGGecko wrote:I have the opposite problem: wanna make big map, can only think of a section or 2 of it then just leave that as a WIP until I dinally think how to connect it lol.
You could combine all your WIP maps into one big FRANKENMAP :D

I have updated my signature. Is it too meta? :lol2:

User avatar
UnrealGGecko
Godlike
Posts: 2703
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: Screenshots

Post by UnrealGGecko » Wed Feb 09, 2022 6:59 am

Image

User avatar
Gustavo6046
Godlike
Posts: 1424
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: Screenshots

Post by Gustavo6046 » Thu Mar 03, 2022 3:01 am

editor Dave wrote:
Fri Oct 28, 2011 6:45 pm
It will look like Minecraft with texture mods if you keep on making a cave.
Wait, that's supposed to be a bad thing?
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction

User avatar
EvilGrins
Godlike
Posts: 8884
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Screenshots

Post by EvilGrins » Sat Mar 05, 2022 7:26 pm

Updated Xvehicles that Buggie made is easier for mapping, though you gotta open a lot of the related packages to get it going; which really isn't much different than the original version.

Map I previously edited with UTDMT I'm adding Xvehicles to, may or may not leave the UTDMT or swap them for some other UTDM-monster. Map already has vehicles on it, though they're props that don't move... makes ideal markers for where to place the Xvehicles.

· Where the tanks are, replace with tanks.
· Where the tractors are, replace with jeeps.
· Where the trucks are... yet to be determined.
You do not have the required permissions to view the files attached to this post.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
OjitroC
Godlike
Posts: 3028
Joined: Sat Sep 12, 2015 8:46 pm

Re: Screenshots

Post by OjitroC » Sat Mar 05, 2022 8:09 pm

EvilGrins wrote:
Sat Mar 05, 2022 7:26 pm
Map already has vehicles on it, though they're props that don't move...
What map is it?

sXs-sketchpad
Experienced
Posts: 115
Joined: Sun Mar 29, 2020 3:37 am

Re: Screenshots

Post by sXs-sketchpad » Sat Mar 05, 2022 8:54 pm

looks like tigerhunt
Image

User avatar
EvilGrins
Godlike
Posts: 8884
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Screenshots

Post by EvilGrins » Sat Mar 05, 2022 8:59 pm

OjitroC wrote:
Sat Mar 05, 2022 8:09 pm
What map is it?
That one - https://unrealarchive.org/maps/unreal-t ... 459f3.html
sXs-sketchpad wrote:
Sat Mar 05, 2022 8:54 pm
looks like tigerhunt
Made by the same mapper, but it's 4 times as large.

I did a writeup on it before, as it was configured for 2 different gametypes · viewtopic.php?f=5&t=14003&p=120849
You do not have the required permissions to view the files attached to this post.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
OjitroC
Godlike
Posts: 3028
Joined: Sat Sep 12, 2015 8:46 pm

Re: Screenshots

Post by OjitroC » Sat Mar 05, 2022 9:44 pm

EvilGrins wrote:
Sat Mar 05, 2022 8:59 pm
OjitroC wrote:
Sat Mar 05, 2022 8:09 pm
What map is it?
That one - https://unrealarchive.org/maps/unreal-t ... 459f3.html
Thanks - I did think it might be TigerHunt but had forgotten about Appalachian Wonderland. Looks good for tanks from the overhead shot.