Map Vote Extended - MVE2h

Search, find and discuss about Mutators!
Vladi619
Posts: 1
Joined: Sun Apr 21, 2024 7:25 pm

Re: Map Vote Extended - MVE2h

Post by Vladi619 »

Hello, i am very grateful for the mod. It helps me with every basic gamemodes. But sadly i have a server in a .bat file and for some reason maps like CTF4 and MultiteamCTF and it does not work even if i added the packages of the mod.
And this command "mutate bdbmapvote reload" says i can not use it for some reason.
Is there something i can do? Thanks!
User avatar
_21
Average
Posts: 72
Joined: Mon Aug 30, 2021 10:51 am

Re: Map Vote Extended - MVE2h

Post by _21 »

Vladi619 wrote: Sun Apr 21, 2024 7:28 pm Hello, i am very grateful for the mod. It helps me with every basic gamemodes. But sadly i have a server in a .bat file and for some reason maps like CTF4 and MultiteamCTF and it does not work even if i added the packages of the mod.
New game types are not automatically detected.

You need to edit MVE_Config and define the new gametypes.
The easiest way is to copy paste an existing one and edit it.

Code: Select all

CustomGame[4]=(bEnabled=True,GameName="Capture the Flag",RuleName="InstaGib",GameClass="Botpack.CTFGame",FilterCode="ctf",bHasRandom=True,VotePriority=1.000000,MutatorList="Botpack.InstaGibDM",Settings="",Packages="",TickRate=0,ServerActors="")
This is instagib CTF example from the release.
To set up a different gametype you need to set the correct GameClass.

For CTF4 this could be GameClass="CTF4.CTF4Game" but depends on which CTF4 you're using

Here is the modified gametype below

Code: Select all

CustomGame[4]=(bEnabled=True,GameName="Capture the Flag",RuleName="InstaGib",GameClass="CTF4.CTF4Game",FilterCode="ctf",bHasRandom=True,VotePriority=1.000000,MutatorList="Botpack.InstaGibDM",Settings="",Packages="",TickRate=0,ServerActors="")
Now that you made a change in the config file, you need to reload the map list otherwise your new game-type will not show up.
Vladi619 wrote: Sun Apr 21, 2024 7:28 pm And this command "mutate bdbmapvote reload" says i can not use it for some reason.
Is there something i can do? Thanks!
To run it you need to be logged in as admin.

Code: Select all

adminlogin yoursecretpassword
It's a good idea to keybind these using the in game console:

Code: Select all

 
set input f9 adminlogin yoursecretpassword
set input f10 mutate bdbmapvote reload
With keybinding you can run these command just by pressing f9 and then f10

Alternatively a reload can be triggered from the config file MVE_Config if you set

Code: Select all

bReloadOnNextRun=True
This is useful so that you can reload the map list without entering the game, just by restarting the server.
After reload this flag is turned off automatically, if you want something more permanent:

Code: Select all

bReloadOnEveryRun=True
This is useful if you're making a lot of changes.
BUT: while map list reload is running the server will LAG out, you don't want this to be permanently enabled.
It's meant only to make setting things up easier in the beginning.

To get the most out of this mapvote, you'll need to familiarize yourself with MVE_Config.ini
Out of the box you get an example with all classic gametypes and mutators, as a way of showing off what it can do and to get you quickly started.
But it's meant to be customized to your needs.
Always make small changes and test it.
Once you got a good config, make a backup of it.

Hope this helps! Good luck!
User avatar
_21
Average
Posts: 72
Joined: Mon Aug 30, 2021 10:51 am

Re: Map Vote Extended - MVE2h

Post by _21 »

If you use Notepad++ to edit your config files then this may be useful to you.

I've put together a small configuration for a user defined language for Notepad++

It has a delimitation of key-values, brackets and parenthesis and it also
identifies known mapvote configuration properties.
config-notepad-plus-plus.png
1. Download and extract the zip
Map Vote Extended Notepad++ v2.zip
(1.61 KiB) Downloaded 3 times
2. Open notepad++ and goto Language > User Defined Language > Define your language...
3. Import the extracted xml file
Edit: I've updated the file above, previous version avaiable here
Map Vote Extended Notepad++.zip
(1.6 KiB) Downloaded 3 times
Last edited by _21 on Tue Apr 30, 2024 11:35 am, edited 1 time in total.
User avatar
Que
Inhuman
Posts: 802
Joined: Mon Dec 09, 2019 5:49 am
Personal rank: ...
Contact:

Re: Map Vote Extended - MVE2h

Post by Que »

any idea whats going on here @_21
*Join our Discord Here.*
Our mods - MVX , SSB , SmartWFL , UTCmds , BotCommands , Smart Stats , join/leave announcer , NoSmoke , UTLogin , BrightSkins , Server Tran…
*Our Servers
User avatar
esnesi
Godlike
Posts: 1019
Joined: Mon Aug 31, 2015 12:58 pm
Personal rank: Dialed in.

Re: Map Vote Extended - MVE2h

Post by esnesi »

Que wrote: Tue Apr 30, 2024 6:24 am any idea whats going on here @_21
I think you got "User Defined Language selected under Language options, make sure that's on the XML file.
When i select a different one, i get the black selection you posted in your screenshot.

Make sure you imported the *.xml file, and then it should be selectable in the dropdown menu.
Image
Image

You might want to enable darkmode under Settings>Style Configurator;
Image
User avatar
_21
Average
Posts: 72
Joined: Mon Aug 30, 2021 10:51 am

Re: Map Vote Extended - MVE2h

Post by _21 »

Que wrote: Tue Apr 30, 2024 6:24 am any idea whats going on here @_21
Yes, the colors chosen were assuming that you were using a dark theme.
And the default styling comes with an override for a dark background.

I've updated my previous post with a better version.
Please take a look at "Map Vote Extended Notepad++ v2.zip"
The color styling is now theme agnostic, it should be more compatible with light and dark themes.

However to achieve this the colors are more muted.
If you need more contrast you will have to edit the colors yourself.
Post Reply