With regard to Nova.utx file perhaps you want to light me why I do have THREE files - already shown above. Answer: Because before these two maps someone else has released already a file called Nova.utx - aprox. 300 kb - that was/is the Problem, which is similar to what Epic did with the Credits.utx file... And what for after all ? That initial Nova.utx from my Textures folder
did not run MAP I had to replace it - that one having 300 kb - when I make some noise I have reasons for that. Right now I've mixed them and I got a bigger one demonstrating ADDS done among versions and maps are running with the Giant one. As for my own fun I replaced all Nova related textures with a MyLevel type similar with original and right now some map CorporateOffice which I edited doesn't even need any sort of NOVA package from any kind - and has
ground paths to "Health1" item located on that pipe.
For confirmation, when I opened and checked the bigger newer Nova.utx file I did not see any Editor crash proving that all assets are fine and file integrity is out of corruptions.
Why I did that bigger one ? I must explain - for editing whatever Level as follows.
ConsoleCommand in Editor:
Code: Select all
obj load file=..\Textures\Nova.utx package=MyLevel
this is coming with another command which is importing around 150+ Textures from a location out of UT place on that drive... MyLevel is more simple than anything and it doesn't produce any MISMATCH.