TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Guide

Get some cool tips about how to tweak your UT graphic, gameplay, and much more!

Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby papercoffee » Sat Mar 18, 2017 6:25 pm

@AndryxaXP
Which map is this and are you looking always up in the sky?
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby sektor2111 » Sun Mar 19, 2017 8:53 am

I'm not sure if a bad map is part of a visual tweaking guide. If map was a guess work, good luck with tweaking...
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby AndryxaXP » Sun Mar 19, 2017 9:07 am

papercoffee wrote:@AndryxaXP
Which map is this and are you looking always up in the sky?


AS-WhatAreYouDoingHere][

-- edit by DoublepostFixerGecko --

sektor2111 wrote:I'm not sure if a bad map is part of a visual tweaking guide. If map was a guess work, good luck with tweaking...


I have it on several maps, it seems the matter is not in the map itself, but the graphics settings :noidea
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby UnrealGGecko » Sun Mar 19, 2017 10:28 am

I had the same problem in DM-Phobos, and yes it was one of the graphic settings...
I just can't remember which one. :noidea

also @AndryxaXP please avoid using double posting... use @ or quote in the same post if you want to reply to multiple people.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby papercoffee » Sun Mar 19, 2017 5:56 pm

UnrealGecko wrote:I had the same problem in DM-Phobos, and yes it was one of the graphic settings...
I just can't remember which one. :noidea

A graphic setting which screw up the skybox that bad? :wtf:
Never heard of it. That's interesting.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby AndryxaXP » Wed Apr 05, 2017 8:17 am

Here are some more screenshots of this skybox, only on another map (DOM-GOREJungleSE). With each rotation of the camera, the moon and the planet changes it's location.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby papercoffee » Wed Apr 05, 2017 12:19 pm

Wow ...this problem deserves an own thread.
As I said before, I've never seen something like this. :shock:
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby Carbon » Sun May 27, 2018 2:57 am

Well, a bump it seems.

I thought I would post about running UT (and all games) using Nvidia's DSR, or Dynamic Super Resolution. This enables one to run the game at a very high resolution, which is then scaled down to fit the native resolution of your monitor. I run at 2560x1440 native with a GTX1070 and am able to run UT at 5120x2880 with DSR maintaining 60+ FPS, even with many newer games. So, if you have an Nvidia card (Maxwell or newer) and want to give this a try, it is seriously worth it. The Unreal series all look incredible at this resolution.

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Nvidia control panel settings:

Enable DSR resolutions, starting with "Manage 3D Settings". I set mine from 2.0 to 4.0, meaning that 2x, 3x and 4x can be used. Some games might not run well at 4x, so 3 or 2 is a good compromise. It can also do 1.25, 1.5 and 1.75 for even more fine tuning.

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Then, under "Adjust Desktop Size and Resolution" set the scaling setting to "No Scaling". This is very important to avoid the new resolution being 'zoomed in' and not fitting the desktop.

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That's it. I changed the resolution manually in my .ini file (for all Unreal series titles) but it could probably be done in-game as well. The results are pretty spectacular. If you can do this, I strongly recommend it, not only for UT but all games.

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Last edited by Carbon on Mon May 28, 2018 4:13 am, edited 2 times in total.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby UT Sniper (SJA94) » Sun May 27, 2018 12:33 pm

Thansk for posting this, I can't beleve I didn't notice the new settings, I am 100% remaking the player sprites again for Spawn Killer 4 :D


Here's the old ones, 4K ones will look so much better :D

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby papercoffee » Sun Sep 02, 2018 9:15 pm

We have to update the links to the patch and bonus packs. :|
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby Robsoie » Tue Sep 04, 2018 5:41 pm

It's what i used when i recently reinstalled UT and get up to date, so links are working if someone needs those files :

Patch 436 NoDelta (so no need to have the CD in the drive while patching)
https://www.moddb.com/games/unreal-tour ... s-no-delta

UT Registry Tool Fix in case umods files aren't working :
http://www.ego-creations.de/scripts/dow ... ?DownID=18

Bonus Packs 1/2/3/4 :
UTBonusPack.zip
UTBonusPack2.zip
UTInoxxPack.zip
UTBonusPack4.zip
https://drive.google.com/drive/folders/ ... mpES3BPQXc

(not required but good to have) Bonus Packs Nali War Cow and Nali new skins fix :
http://www.ut-files.com/index.php?dir=P ... bp1fix.rar
(not required but good to have) Bonus Pack 4 skinnability fix :
https://www.pseudorandom.co.uk/2001/paradox/bonuspack4/

(not required but good to have) Advanced Model Support 110 :
https://www.pseudorandom.co.uk/2001/paradox/ams/

(not required but good to have) Modern system/multicore fix :
http://www.ut-files.com/index.php?dir=P ... oreFix.zip

OldUnreal media patches for UT :
https://www.oldunreal.com/utpatches.html

Chris Donhal enhanced OpenGL UTglr3.7 (and Direct3D9) , the best UT render IMO.
http://www.cwdohnal.com/utglr/

Directx10 / Directx11 :
http://kentie.net/article/d3d10drv/index.htm
http://kentie.net/article/d3d11drv/index.htm
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby Virgile » Tue Sep 04, 2018 8:45 pm

What are the maps on the screenshots posted by Carbon?
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby OjitroC » Tue Sep 04, 2018 9:10 pm

Virgile wrote:What are the maps on the screenshots posted by Carbon?

Yes, I'm particularly interested in the first one. I think I've played the second one but can't remember the name. The final one is makemeunreal's entry in the last mapping contest here DM-CMC-Letitia.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby Virgile » Tue Sep 04, 2018 10:20 pm

OjitroC wrote:
Virgile wrote:What are the maps on the screenshots posted by Carbon?

Yes, I'm particularly interested in the first one. I think I've played the second one but can't remember the name. The final one is makemeunreal's entry in the last mapping contest here DM-CMC-Letitia.

I think the first one is DM-2019, a map based on Blade Runner movie.
Thanks, I was looking for the third map and I have my answer now.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby Dr.Flay » Wed Sep 05, 2018 1:13 am

DM-2019 is an Angelheart map for UT2003. There is a bigger version for 2004 (the older version will play in 2004)
http://www.mapraider.com/profiles/Angelheart/maps

Old maps using low resolution textures will still look like old maps with low resolution textures.
To really benefit, you should use the replacement textures, and/or modern maps with big textures.
Try Creavions last maps for a visual treat.

EDIT
Updated the bonus pack links in the first post.
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