TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Guide
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
@AndryxaXP
Which map is this and are you looking always up in the sky?
Which map is this and are you looking always up in the sky?
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
I'm not sure if a bad map is part of a visual tweaking guide. If map was a guess work, good luck with tweaking...
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
AS-WhatAreYouDoingHere][papercoffee wrote:@AndryxaXP
Which map is this and are you looking always up in the sky?
-- edit by DoublepostFixerGecko --
I have it on several maps, it seems the matter is not in the map itself, but the graphics settingssektor2111 wrote:I'm not sure if a bad map is part of a visual tweaking guide. If map was a guess work, good luck with tweaking...
![No Idea :noidea](./images/smilies/keinPlan.gif)
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
I had the same problem in DM-Phobos, and yes it was one of the graphic settings...
I just can't remember which one.
also @AndryxaXP please avoid using double posting... use @ or quote in the same post if you want to reply to multiple people.
I just can't remember which one.
![No Idea :noidea](./images/smilies/keinPlan.gif)
also @AndryxaXP please avoid using double posting... use @ or quote in the same post if you want to reply to multiple people.
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List of console converted maps, models & more!
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
A graphic setting which screw up the skybox that bad?UnrealGecko wrote:I had the same problem in DM-Phobos, and yes it was one of the graphic settings...
I just can't remember which one.![]()
![wtf :wtf:](./images/smilies/wtf.gif)
Never heard of it. That's interesting.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Here are some more screenshots of this skybox, only on another map (DOM-GOREJungleSE). With each rotation of the camera, the moon and the planet changes it's location.
You do not have the required permissions to view the files attached to this post.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Wow ...this problem deserves an own thread.
As I said before, I've never seen something like this.![Shocked :shock:](./images/smilies/icon_eek.gif)
As I said before, I've never seen something like this.
![Shocked :shock:](./images/smilies/icon_eek.gif)
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Well, a bump it seems.
I thought I would post about running UT (and all games) using Nvidia's DSR, or Dynamic Super Resolution. This enables one to run the game at a very high resolution, which is then scaled down to fit the native resolution of your monitor. I run at 2560x1440 native with a GTX1070 and am able to run UT at 5120x2880 with DSR maintaining 60+ FPS, even with many newer games. So, if you have an Nvidia card (Maxwell or newer) and want to give this a try, it is seriously worth it. The Unreal series all look incredible at this resolution.
![Image](https://i.imgur.com/QaZYSOm.jpg)
Nvidia control panel settings:
Enable DSR resolutions, starting with "Manage 3D Settings". I set mine from 2.0 to 4.0, meaning that 2x, 3x and 4x can be used. Some games might not run well at 4x, so 3 or 2 is a good compromise. It can also do 1.25, 1.5 and 1.75 for even more fine tuning.
![Image](https://i.imgur.com/AvoXYjN.jpg)
Then, under "Adjust Desktop Size and Resolution" set the scaling setting to "No Scaling". This is very important to avoid the new resolution being 'zoomed in' and not fitting the desktop.
![Image](https://i.imgur.com/2LWTzaq.jpg)
That's it. I changed the resolution manually in my .ini file (for all Unreal series titles) but it could probably be done in-game as well. The results are pretty spectacular. If you can do this, I strongly recommend it, not only for UT but all games.
![Image](https://i.imgur.com/nlaYh6Y.jpg)
![Image](https://i.imgur.com/Ifcvo4Z.jpg)
![Image](https://i.imgur.com/KGHIXsW.jpg)
I thought I would post about running UT (and all games) using Nvidia's DSR, or Dynamic Super Resolution. This enables one to run the game at a very high resolution, which is then scaled down to fit the native resolution of your monitor. I run at 2560x1440 native with a GTX1070 and am able to run UT at 5120x2880 with DSR maintaining 60+ FPS, even with many newer games. So, if you have an Nvidia card (Maxwell or newer) and want to give this a try, it is seriously worth it. The Unreal series all look incredible at this resolution.
![Image](https://i.imgur.com/QaZYSOm.jpg)
Nvidia control panel settings:
Enable DSR resolutions, starting with "Manage 3D Settings". I set mine from 2.0 to 4.0, meaning that 2x, 3x and 4x can be used. Some games might not run well at 4x, so 3 or 2 is a good compromise. It can also do 1.25, 1.5 and 1.75 for even more fine tuning.
![Image](https://i.imgur.com/AvoXYjN.jpg)
Then, under "Adjust Desktop Size and Resolution" set the scaling setting to "No Scaling". This is very important to avoid the new resolution being 'zoomed in' and not fitting the desktop.
![Image](https://i.imgur.com/2LWTzaq.jpg)
That's it. I changed the resolution manually in my .ini file (for all Unreal series titles) but it could probably be done in-game as well. The results are pretty spectacular. If you can do this, I strongly recommend it, not only for UT but all games.
![Image](https://i.imgur.com/nlaYh6Y.jpg)
![Image](https://i.imgur.com/Ifcvo4Z.jpg)
![Image](https://i.imgur.com/KGHIXsW.jpg)
Last edited by Carbon on Mon May 28, 2018 4:13 am, edited 2 times in total.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Thansk for posting this, I can't beleve I didn't notice the new settings, I am 100% remaking the player sprites again for Spawn Killer 4 ![Very Happy :D](./images/smilies/icon_biggrin.gif)
Here's the old ones, 4K ones will look so much better![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Image](https://i.imgur.com/A4qyfsZ.png)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Here's the old ones, 4K ones will look so much better
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Image](https://i.imgur.com/A4qyfsZ.png)
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
We have to update the links to the patch and bonus packs. ![Neutral :|](./images/smilies/icon_neutral.gif)
![Neutral :|](./images/smilies/icon_neutral.gif)
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
It's what i used when i recently reinstalled UT and get up to date, so links are working if someone needs those files :
Patch 436 NoDelta (so no need to have the CD in the drive while patching)
https://www.moddb.com/games/unreal-tour ... s-no-delta
UT Registry Tool Fix in case umods files aren't working :
http://www.ego-creations.de/scripts/dow ... ?DownID=18
Bonus Packs 1/2/3/4 :
UTBonusPack.zip
UTBonusPack2.zip
UTInoxxPack.zip
UTBonusPack4.zip
https://drive.google.com/drive/folders/ ... mpES3BPQXc
(not required but good to have) Bonus Packs Nali War Cow and Nali new skins fix :
http://www.ut-files.com/index.php?dir=P ... bp1fix.rar
(not required but good to have) Bonus Pack 4 skinnability fix :
https://www.pseudorandom.co.uk/2001/paradox/bonuspack4/
(not required but good to have) Advanced Model Support 110 :
https://www.pseudorandom.co.uk/2001/paradox/ams/
(not required but good to have) Modern system/multicore fix :
http://www.ut-files.com/index.php?dir=P ... oreFix.zip
OldUnreal media patches for UT :
https://www.oldunreal.com/utpatches.html
Chris Donhal enhanced OpenGL UTglr3.7 (and Direct3D9) , the best UT render IMO.
http://www.cwdohnal.com/utglr/
Directx10 / Directx11 :
http://kentie.net/article/d3d10drv/index.htm
http://kentie.net/article/d3d11drv/index.htm
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
What are the maps on the screenshots posted by Carbon?
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Yes, I'm particularly interested in the first one. I think I've played the second one but can't remember the name. The final one is makemeunreal's entry in the last mapping contest here DM-CMC-Letitia.Virgile wrote:What are the maps on the screenshots posted by Carbon?
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
I think the first one is DM-2019, a map based on Blade Runner movie.OjitroC wrote:Yes, I'm particularly interested in the first one. I think I've played the second one but can't remember the name. The final one is makemeunreal's entry in the last mapping contest here DM-CMC-Letitia.Virgile wrote:What are the maps on the screenshots posted by Carbon?
Thanks, I was looking for the third map and I have my answer now.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
DM-2019 is an Angelheart map for UT2003. There is a bigger version for 2004 (the older version will play in 2004)
http://www.mapraider.com/profiles/Angelheart/maps
Old maps using low resolution textures will still look like old maps with low resolution textures.
To really benefit, you should use the replacement textures, and/or modern maps with big textures.
Try Creavions last maps for a visual treat.
EDIT
Updated the bonus pack links in the first post.
http://www.mapraider.com/profiles/Angelheart/maps
Old maps using low resolution textures will still look like old maps with low resolution textures.
To really benefit, you should use the replacement textures, and/or modern maps with big textures.
Try Creavions last maps for a visual treat.
EDIT
Updated the bonus pack links in the first post.
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