Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 908d9.html
MH-Damn2
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- Godlike
- Posts: 3230
- Joined: Sat Mar 21, 2020 5:32 am
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- Godlike
- Posts: 10531
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
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- Godlike
- Posts: 3755
- Joined: Sat Sep 12, 2015 8:46 pm
Re: MH-Damn2
Yes, about 1.6K monsters to work one's way through - took just over 2 hours - another fun map
The triggered laser 'trap' is, what can I say, interesting!
A question - is Mover2 supposed to open from the outside? I cetainly went to the room where the trigger for it is but it looks like it only opens temporarily - I don't recall seeing a message about it but, of course, I may well have missed that. It's not particularly important as the external lift provides access to the area behined Mover2 anyway.
The triggered laser 'trap' is, what can I say, interesting!
A question - is Mover2 supposed to open from the outside? I cetainly went to the room where the trigger for it is but it looks like it only opens temporarily - I don't recall seeing a message about it but, of course, I may well have missed that. It's not particularly important as the external lift provides access to the area behined Mover2 anyway.
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- Godlike
- Posts: 3230
- Joined: Sat Mar 21, 2020 5:32 am
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- Godlike
- Posts: 3755
- Joined: Sat Sep 12, 2015 8:46 pm
Re: MH-Damn2
I've noticed something odd and I'm not sure if it is related to the triggered laser in this map or to MH 611.
If/when I get killed by the laser, the number of lives I have increases by 1. I noticed this when I played this map earlier - actually I got killed twice by the laser and finished the map with 1001 lives having started with 999 and having not got killed by the monsters.
To test this, I started the map again just now and flew through the laser - sure enough I got killed by it and my number of lives increased from 999 to 1000.
I have noticed this at least once before but I can't remember in which map nor the precise circumstances so I don't think it is solely related to this map but perhaps to a triggered death?
If/when I get killed by the laser, the number of lives I have increases by 1. I noticed this when I played this map earlier - actually I got killed twice by the laser and finished the map with 1001 lives having started with 999 and having not got killed by the monsters.
To test this, I started the map again just now and flew through the laser - sure enough I got killed by it and my number of lives increased from 999 to 1000.
I have noticed this at least once before but I can't remember in which map nor the precise circumstances so I don't think it is solely related to this map but perhaps to a triggered death?
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- Godlike
- Posts: 3230
- Joined: Sat Mar 21, 2020 5:32 am
Re: MH-Damn2
Look like bad code which count this deaths. It simple KillInstigator SpecialEvent. Can be on any map.
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- Godlike
- Posts: 2956
- Joined: Fri Sep 25, 2015 9:01 pm
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Re: MH-Damn2
The "old" MonsterHunt (CRC32=F86DA5A6) decreases the lives, so it could be MH611 related.
"If Origin not in center it be not in center." --Buggie
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- Godlike
- Posts: 2956
- Joined: Fri Sep 25, 2015 9:01 pm
- Location: moved without proper hashing
Re: MH-Damn2
It opens 20 seconds, and message is for instigator only (see pic). Two small issues:
1) ZoneInfo9.ZoneName is "2nd car" and that is taken for each location. Sadly that cannot be modified for clients by my MapPatcher.
2) I'd put the weapons (SniperRifle1, minigun1, UT_FlakCannon0) into the car and not outside, because the door will be blocked by gas bags and so the weapons become unreachable.
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"If Origin not in center it be not in center." --Buggie