MH-Damn2

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
Godlike
Posts: 3230
Joined: Sat Mar 21, 2020 5:32 am

MH-Damn2

Post by Buggie »

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 908d9.html
Shot00000.jpg
Shot00001.jpg
Shot00002.jpg
Shot00003.jpg
Shot00004.jpg
Shot00005.jpg
Shot00006.jpg
Shot00007.jpg
Shot00008.jpg
MH-Damn2v0.7z
You do not have the required permissions to view the files attached to this post.
User avatar
papercoffee
Godlike
Posts: 10531
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: MH-Damn2

Post by papercoffee »

That's ...uhm ...many monsters.
User avatar
OjitroC
Godlike
Posts: 3755
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-Damn2

Post by OjitroC »

Yes, about 1.6K monsters to work one's way through - took just over 2 hours - another fun map :gj:

The triggered laser 'trap' is, what can I say, interesting!

A question - is Mover2 supposed to open from the outside? I cetainly went to the room where the trigger for it is but it looks like it only opens temporarily - I don't recall seeing a message about it but, of course, I may well have missed that. It's not particularly important as the external lift provides access to the area behined Mover2 anyway.
Buggie
Godlike
Posts: 3230
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Damn2

Post by Buggie »

Yes. door open temporary. There message about it. Maybe it not broadcast, not sure.
User avatar
OjitroC
Godlike
Posts: 3755
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-Damn2

Post by OjitroC »

I've noticed something odd and I'm not sure if it is related to the triggered laser in this map or to MH 611.

If/when I get killed by the laser, the number of lives I have increases by 1. I noticed this when I played this map earlier - actually I got killed twice by the laser and finished the map with 1001 lives having started with 999 and having not got killed by the monsters.

To test this, I started the map again just now and flew through the laser - sure enough I got killed by it and my number of lives increased from 999 to 1000.

I have noticed this at least once before but I can't remember in which map nor the precise circumstances so I don't think it is solely related to this map but perhaps to a triggered death?
Buggie
Godlike
Posts: 3230
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Damn2

Post by Buggie »

Look like bad code which count this deaths. It simple KillInstigator SpecialEvent. Can be on any map.
User avatar
Barbie
Godlike
Posts: 2956
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-Damn2

Post by Barbie »

The "old" MonsterHunt (CRC32=F86DA5A6) decreases the lives, so it could be MH611 related.
"If Origin not in center it be not in center." --Buggie
User avatar
Barbie
Godlike
Posts: 2956
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-Damn2

Post by Barbie »

Buggie wrote: Sun Apr 24, 2022 10:15 pm Yes. door open temporary. There message about it. Maybe it not broadcast, not sure.
It opens 20 seconds, and message is for instigator only (see pic).
MH-Damn2v0_Trigger88+Mover2.jpg
Two small issues:
1) ZoneInfo9.ZoneName is "2nd car" and that is taken for each location. Sadly that cannot be modified for clients by my MapPatcher.
2) I'd put the weapons (SniperRifle1, minigun1, UT_FlakCannon0) into the car and not outside, because the door will be blocked by gas bags and so the weapons become unreachable.
You do not have the required permissions to view the files attached to this post.
"If Origin not in center it be not in center." --Buggie