UnrealGGecko wrote: ↑Thu May 26, 2022 10:57 am
Second of all, CHILL!
Wrong answer... The right answer might be a little bit OFF-Topic, for this reason I have to ask apology in advance.
What a Player should know when it goes to play ON-LINE.
- you don't need to install mods concerning servers - it's a bad practice heading to mismatch errors pain - MonsterHunt is not an exception;
- for fast connecting as MH regular player or whatever you can adjust settings as explained X times in forum:
#1 - never purge cache files - UXX content - adjust settings from "UT.INI" file;
#2 - from time to time set all UXX cache files read-only.
Info: Cache files are NEVER DOING any mismatch because they do have different names. I can play MonsterHunt in any server because I do not have any file called MonsterHunt.u in my client - everything is cached. Even I have Cache Folder hosted on a different physical drive preventing more track seeking on older HardDisk drives and speeding up connecting/loading files without to make the same drive to sound like rats.
- You can install a more advanced console capable to operate messages records and all sort of features;
- If want to play complex maps with a bunch of Textures you might want to forget any "HD" stuff - it might full fill memory for an old application like UT'99;
- a fresh stock install needs a bit of settings concerning network - stock game is ready for Dial-Up connections which are very weak for now days.
The rest: I do not install any updated MH - I'm already using what I did (an expanded MH with functions replacements and keeping original 503 file as a base) and maps following initial rules concerning Bot activity and without "Pawns". Whoever is using a "very updated" MonsterHunt and not very player-friendly, he/she can keep it for others - don't expect my presence over there. By any matter you can fire your own server without advertising it and there you can define your own rules and maps without headaches.