UT2004 mutators by Aspide

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Aspide
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UT2004 mutators by Aspide

Post by Aspide »

Hello everyone, I have made three mutators for UT2004. two of them are patches of mutators that already exist and one of them is completely new.

1) Gibable Corpses : This mutator allows corpses to be gibbed further, it also allows you to set how much fatal damage will cause a player to gib completely.
Shaun Goeppinger made the original mutator and I made the version 5.0 of the mutator.

Link:
GibableCorpsesV5.0.zip
(17.01 KiB) Downloaded 18 times
Shot001.jpg
Shot002.jpg
2) Pickups Enhancer : This mutator replaces powerups with a new set that can be configurated. This set includes:

Berserker: you firing speed is doubled.
Invisibility: you become invisible.
MiniMe: you become smaller and can jump higher.
Mutant: you get all weapons, full health and armor and have berserker and speed.
Refill: the weapon that you are using regenerates ammunition.
Speed: you become faster.
UT3JumpBoots: double jump to jump higher, you have three jumps and they drop if you die.
Vampire: you start to regenerate health but not shield.

This system replaces the adrenaline system.

Link:
PickupsEnhancerMutatorV1.1.zip
(2.92 MiB) Downloaded 17 times
Shot003.jpg
Shot004.jpg

3) Ripjack : The successor of the Ripper from UC2 is now playable in UT2004.
Radiosity made the original mutator and I made the version 2.0 of the mutator.

Link:
RipjackV2.0.zip
(3.03 MiB) Downloaded 16 times
Shot005.jpg
Shot006.jpg
Last edited by Aspide on Sat Jun 03, 2023 4:48 am, edited 2 times in total.
Somewhere in Nevada...
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darkbarrage99
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Re: UT2004 mutators by Aspide

Post by darkbarrage99 »

Aspide wrote: Mon May 29, 2023 10:58 pm Hello everyone, I have made three mutators for UT2004. two of them are patches of mutators that already exist and one of them is completely new.

1) Gibable Corpses : This mutator allows corpses to be gibbed further, it also allows you to set how much fatal damage will cause a player to gib completely.
Shaun Goeppinger made the original mutator and I made the version 5.0 of the mutator.

Link: GibableCorpsesV5.0.zip
Shot001.jpg
Shot002.jpg

2) Pickups Enhancer : This mutator replaces powerups with a new set that can be configurated. This set includes:

Berserker: you firing speed is doubled.
Invisibility: you become invisible.
MiniMe: you become smaller and can jump higher.
Mutant: you get all weapons, full health and armor and have berserker and speed.
Refill: the weapon that you are using regenerates ammunition.
Speed: you become faster.
UT3JumpBoots: double jump to jump higher, you have three jumps and they drop if you die.
Vampire: you start to regenerate health but not shield.

This system replaces the adrenaline system.

Link: PickupsEnhancerMutator.zip
Shot003.jpg
Shot004.jpg


3) Ripjack : The successor of the Ripper from UC2 is now playable in UT2004.
Radiosity made the original mutator and I made the version 2.0 of the mutator.

Link: RipjackV2.0.zip
Shot005.jpg
Shot006.jpg
way cool! I'm digging the fixed ripjack, the original version was such a let down. although you configured the primary rate of fire to act more like the ut99 ripper than the ripjack.
if you ever get the razor-mine function to work for a future upload that would be really cool :tu: :ripper:
darksonny
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Re: UT2004 mutators by Aspide

Post by darksonny »

It could be great if there would a mut for ctf where you click a keyboard to tell you where can you go to flagbase (red or blue) with that smoke effect guiding you to the flabase :)
Anyway, thank you! added to my colletion :)
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Hellkeeper
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Re: UT2004 mutators by Aspide

Post by Hellkeeper »

darksonny wrote: Tue May 30, 2023 10:04 am It could be great if there would a mut for ctf where you click a keyboard to tell you where can you go to flagbase (red or blue) with that smoke effect guiding you to the flabase :)
Anyway, thank you! added to my colletion :)
This is already a default function of UT2004. Press M (or N?) and you'll be guided to the enemy flag.
You must construct additional pylons.
darksonny
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Re: UT2004 mutators by Aspide

Post by darksonny »

Hellkeeper wrote: Tue May 30, 2023 10:14 am
darksonny wrote: Tue May 30, 2023 10:04 am It could be great if there would a mut for ctf where you click a keyboard to tell you where can you go to flagbase (red or blue) with that smoke effect guiding you to the flabase :)
Anyway, thank you! added to my colletion :)
This is already a default function of UT2004. Press M (or N?) and you'll be guided to the enemy flag.
I meant for ut 99
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esnesi
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Re: UT2004 mutators by Aspide

Post by esnesi »

ehh this should be in #offtopic.
It's not a 99 mutator.
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Aspide
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Re: UT2004 mutators by Aspide

Post by Aspide »

esnesi wrote: Tue May 30, 2023 2:22 pm ehh this should be in #offtopic.
It's not a 99 mutator.
Oops.., you are right, I should have put it in #offtopic. I suppose that everything from UT2004 is offtopic, won't make the same mistake again.
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Aspide
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Re: UT2004 mutators by Aspide

Post by Aspide »

Update: the PickupsEnhancerMutator had a problem (a mesh was missing), now it is working.
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Aspide
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Re: UT2004 mutators by Aspide

Post by Aspide »

PickupsEnhancerMutator has been fixed. Version 1.1 is available.
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