Just a short testmap I made to test the pickup I was working on. Run the map from the console using the open command as it comes with it's own GameType that cannot be selected from the GameType List.
Download:
https://www.dropbox.com/scl/fi/3nfegukj ... daj6b&dl=1
[UGold] Moko-Ala-Moka-Mora - "BHop Testmap and Test Pickup"
- makemeunreal
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Re: [UGold] Moko-Ala-Moka-Mora - "BHop Testmap and Test Pickup"
Interesting, probably something for the BunnyTrack community
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: [UGold] Moko-Ala-Moka-Mora - "BHop Testmap and Test Pickup"
so what is this and how exactly does this work?makemeunreal wrote: ↑Wed Apr 17, 2024 9:41 pm Just a short testmap I made to test the pickup I was working on. Run the map from the console using the open command as it comes with it's own GameType that cannot be selected from the GameType List.
Download:
https://www.dropbox.com/scl/fi/3nfegukj ... daj6b&dl=1
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Re: [UGold] Moko-Ala-Moka-Mora - "BHop Testmap and Test Pickup"
A testmap paired with a test item and a custom test gamemode. (There's an item next to your spawnpoint.)
The goal was to emulate an acceleration based BHop-Style using the custom item and the gamemode thus you have to launch the map from the console using the OPEN command as I didn't make a custom .int for the gametype.
Activate the Item as soon as you pick it up and try hopping around the map. You can achieve some seamless transitions if you jump at the right moment. (No Phys_Walking initiation that way I guess. Pretty much like jumping right away hitting the ground without "taking a step".)
The goal was to emulate an acceleration based BHop-Style using the custom item and the gamemode thus you have to launch the map from the console using the OPEN command as I didn't make a custom .int for the gametype.
Activate the Item as soon as you pick it up and try hopping around the map. You can achieve some seamless transitions if you jump at the right moment. (No Phys_Walking initiation that way I guess. Pretty much like jumping right away hitting the ground without "taking a step".)
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Re: [UGold] Moko-Ala-Moka-Mora - "BHop Testmap and Test Pickup"
Well, with the 227k patch it definetely could be done yes.
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