XVehicles (Network play) (VCTF, VMH, Greed for UT99)

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How you play in XVehicles?

Multiplayer and local play
8
31%
Only Multiplayer
9
35%
Only local play
7
27%
Not play
2
8%
 
Total votes: 26

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darkbarrage99
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Re: XVehicles (Network play) (VCTF, VMH, Greed for UT99)

Post by darkbarrage99 »

Buggie wrote: Wed May 22, 2024 4:15 pm Maybe just put FortStandard inside vehicle, and that all. Set physics PHYS_Trail, and set owner to vehicle. Hp choose low, so blown veh kill it.
darkbarrage99 wrote: Wed May 22, 2024 8:43 am one last problem, at least for this map, is that the bots aren't shooting the final objective with vehicle weapons. I'll use mind reader at a later time if necessary.
Fort located inside mover. That mean center point not reachable. Such Actors can register damage not always, since technically it inside wall.
Try make Mover planes not solid. Possible this make it transparent for shots and trace checks.
the mover's planes are already not solid so that isn't going to work. might be a long shot, but I'm gonna see at some point if changing the fortstandard's collision has any effect.
Buggie
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Re: XVehicles (Network play) (VCTF, VMH, Greed for UT99)

Post by Buggie »

I move crystal with fort to test cube assault map with jeep, and bot fire from jeep to it.
So I guess problem in distance.   
Auto merged new post submitted 6 hours 8 minutes later
Test map:
AS-XV-MazonWIP_test_end.7z
(853.89 KiB) Downloaded 8 times
Bot attack it.
I just move player start, add lockers and jeeps. All same.

However there few mistakes.
NearestPathNodeTag must point to one node, not few.
Fort select only one node, so it can lead to wrong assumptions.
So possible better place it below, as more easy way reach, when doors open. Reach top way can be too hard.
But currently node for NearestPathNodeTag is top one. And even not closest.

I will add corresponding check to MapChecker.
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darkbarrage99
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Re: XVehicles (Network play) (VCTF, VMH, Greed for UT99)

Post by darkbarrage99 »

Buggie wrote: Thu May 23, 2024 6:52 am
NearestPathNodeTag must point to one node, not few.
Fort select only one node, so it can lead to wrong assumptions.
So possible better place it below, as more easy way reach, when doors open. Reach top way can be too hard.
But currently node for NearestPathNodeTag is top one. And even not closest.

I will add corresponding check to MapChecker.
Thanks! This is interesting as this is leftover from the stock map. I wonder if the devs knew of this? :D
Also, in previous builds of this map the bots would attack from above and below, which would be better but if it's incorrect I guess I'll experiment with one node, unless there is a work around.

I think I'm going to make the crystal room bigger since vehicles don't have enough space to move. maybe even add defensive mantas since there's water.
Jake19
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Re: XVehicles (Network play) (VCTF, VMH, Greed for UT99)

Post by Jake19 »

Thank's for the update and new vehicles, i like it.
Buggie
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Re: XVehicles (Network play) (VCTF, VMH, Greed for UT99)

Post by Buggie »

v65

- Disable exit hint for vehicles which can use crouch for additional actions.
- Greed: Fix stay on enemy base after register skulls.
- Greed: Add ambient sound for flag bases.
- Greed: Improve sounds.
- Greed: Fix give bonuses for match UT3.
- Greed: Improve AI.
- Improve AS support.
- Greed: Add hacks for NewNet.
- Greed: Fix demo play flag bases.
- Allow passthru vehicle for pick important items.
- Greed: Fix enter travelers with skulls into teammate vehicles.
- Fix left zoom if driver zoomed and passenger enter and take gun from driver.
- Fix bot desireability for vehicles which bot not see.
- Improve defenders AI.
- Make bot jump if hover/fly vehicle blocked by same team vehicle on low speed.
- Prevent rotate manta and heli after game end.
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scr_1716770359.png (23.06 KiB) Viewed 218 times
Updated in first post: https://ut99.org/viewtopic.php?t=14936    
Buggie
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Re: XVehicles (Network play) (VCTF, VMH, Greed for UT99)

Post by Buggie »

v66

- Greed: Fix give bonuses on pickup skulls.
- Greed: Improve compatibility with other mods.
- Greed: Fix freezes caused by use together with broken mods.
- Greed: Speed up render players labels.
- Greed: Add info about skulls (more then 5) which hold teammates.
- Greed: Fix bot with skulls stuck with other bot without skulls as driver on defence.
- Fix replace Jeep TDX to Grinders mutator.
- Fix shake view for players in vehicles.
- Greed: Fix bots heal teammate vehicle instead of cap.
- Fix guide redemeer.
- Fix flicker bug, when player change zone with zoom or fov not 90.
- Fix wrong show vehicle enter icon for first 2 seconds of start/join game.

Updated in first post: https://ut99.org/viewtopic.php?t=14936    
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