★ SmartScoreboard 120 ★ (April 2024)
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- Godlike
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Re: ★ SmartScoreboard 117 ★ (January 2024)
function PreventDeath() of class'HeadShot' (expands Mutator) of package HeadshotMutv1.u does not call its parent function nor calls this function of next Mutator. If one of the next mutators (SSB?) in chain also rely on that function, it cannot work properly.
"If Origin not in center it be not in center." --Buggie
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- Adept
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Re: ★ SmartScoreboard 117 ★ (January 2024)
I know nothing about coding but after I removed it all works fine.
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- Inhuman
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Re: ★ SmartScoreboard 115 ★ [Updated 17/04/2023]
Try the current version 117
*Update your UT to 469d
*Try directx9 renderer.
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- Inhuman
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Re: ★ SmartScoreboard 118 ★ (January 2024)
small update
Changes to 118
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Added frags to CTF for medium fonts.
Added SSBID to detect last players.
Fixed offline Lastplayers etc.
Fixed flag return sound back to default.
*see first post for download.
Changes to 118
--------------
Added frags to CTF for medium fonts.
Added SSBID to detect last players.
Fixed offline Lastplayers etc.
Fixed flag return sound back to default.
*see first post for download.
*Join our Discord Here.*
Our mods - MVX , SSB , SmartWFL , UTCmds , BotCommands , Smart Stats , join/leave announcer , NoSmoke , UTLogin , BrightSkins , Server Tran…
*Our Servers
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- Inhuman
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Re: ★ SmartScoreboard 118 ★ (January 2024)
Open SSB as admin and there is an option in the Admin2 Tab to turn it on/off
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- Inhuman
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Re: ★ SmartScoreboard 119 ★ (April 2024)
update
*update in first post
Code: Select all
Changes to 119
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Added Player left stats from recovery.
Fixed stats shimmer.
Added !map for Map info.
Swapped Kdr with Scores in Top20.
Added Scores minus Deaths option in menu.
Added Top20 reset after 23 hrs after last play.
Added Top20 update when player plays to end.
Added Over Time voting extra time.
Added CTF_PlayerHatTrick for CTF games.
Fixed TimeMessage warnings.
Fixed Top100 FPS and delays.
Fixed Top20 FPS and delays.
Renamed all CHSpectator to Spectator.
Added temp fix for current SSB Helper's.
Added ssb100 solid background option.
Added Top20/100 Kdr percentage option.
Raised winning flag position slightly.
Removed LastPlayer 10/20 option.
Fixed short Game Players shading.
Added Top20/LastPlayers auto shade.
Re-aligned Top20/100 Kdr display.
Fixed several accessed nones.
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Re: ★ SmartScoreboard 119 ★ (April 2024)
are you the admin of the server? ~ only admin can do this.
if you are admin .. then console > adminlogin {password}
then "Say !ssb" and you will see the extra settings tabs
if you are admin .. then console > adminlogin {password}
then "Say !ssb" and you will see the extra settings tabs
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Re: ★ SmartScoreboard 119 ★ (April 2024)
For offline players can I disable the last players? In .ini file for example. I play with bots.
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- Inhuman
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Re: ★ SmartScoreboard 119 ★ (April 2024)
Do you have a password set in UnrealTournament.ini?
If so try console > adminlogin password
And then say !ssb
Code: Select all
[Engine.GameInfo]
AdminPassword=password
And then say !ssb
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Re: ★ SmartScoreboard 119 ★ (April 2024)
Thank you very much. It Work's!Que wrote: ↑Fri Apr 12, 2024 10:45 pm Do you have a password set in UnrealTournament.ini?
If so try console > adminlogin passwordCode: Select all
[Engine.GameInfo] AdminPassword=password
And then say !ssb
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- Adept
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Re: ★ SmartScoreboard 119 ★ (April 2024)
Is it possible to get the funktion bUsePlayerBeacons= to be used as bUseTeamBeacon instead ?
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- Inhuman
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Re: ★ SmartScoreboard 119 ★ (April 2024)
@ProAsm ^^^
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- Godlike
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Re: ★ SmartScoreboard 119 ★ (April 2024)
SSB118 and SSB119 crash v436 clients with UsePreCache = True.
It caused because there appear textures with size 512, without mipmaps.
I not test versions prior SSB118, but possible it affected too.
Crash depends from HW capabilities and used render. So not all v436 crashed.
Also if UsePreCache not set to True, Crash will happen only when on screen visible this specific textures.
It customized labels for kills and other similar stuff, like overtime.
Also it stats graph, idk, where it shown.
Developers of mod aware about this issue.
Crash look as:
Auto merged new post submitted 14 minutes later
Check SSB113a, SSB114, SSB115, SSB116 - all of it is fine about mipmaps.
So only SSB118 and SSB119 affected, as for now.
It caused because there appear textures with size 512, without mipmaps.
I not test versions prior SSB118, but possible it affected too.
Crash depends from HW capabilities and used render. So not all v436 crashed.
Also if UsePreCache not set to True, Crash will happen only when on screen visible this specific textures.
It customized labels for kills and other similar stuff, like overtime.
Also it stats graph, idk, where it shown.
Developers of mod aware about this issue.
Crash look as:
Code: Select all
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Critical Error
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General protection fault!
History: UD3D9RenderDevice::SetTexture <- UD3D9RenderDevice::PrecacheTexture <- NormalTexture <- (SmartSB119.triplekill) <-
URender::Precache <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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ОК
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Auto merged new post submitted 14 minutes later
Check SSB113a, SSB114, SSB115, SSB116 - all of it is fine about mipmaps.
So only SSB118 and SSB119 affected, as for now.