Oh, I see. Makes sense. Thanks Ferali.Feralidragon wrote: ↑Tue Sep 21, 2021 4:24 pm Judging from the second screenshot, the arrows seem to be the direction the player is meant to take to traverse those areas (the direction of the steps).
-= The UT99.org 2021 Mapping Contest =-
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Re: -= The UT99.org 2021 Mapping Contest =-
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Re: -= The UT99.org 2021 Mapping Contest =-
Just me trying to design for multiplayer UT with my SP head on haha
Hopefully shouldn't be too hard to transfer my experience there to this particular gametype
Hopefully shouldn't be too hard to transfer my experience there to this particular gametype
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Re: -= The UT99.org 2021 Mapping Contest =-
Can some0ne do a DM Map with some BT elements to get invisi/belt/amp possibly?
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Re: -= The UT99.org 2021 Mapping Contest =-
Well sure ^^
EAT THOSE FRIGGIN BANANAS !!!!!
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Re: -= The UT99.org 2021 Mapping Contest =-
Maybe the map has rotating sections?
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Re: -= The UT99.org 2021 Mapping Contest =-
Well 1 tiny BT element for you can be done with the impact hammer if you want to go there quickly OR side dodge on the ramp and... its kinda hidden
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EAT THOSE FRIGGIN BANANAS !!!!!
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Re: -= The UT99.org 2021 Mapping Contest =-
It's coming along.
Went with x4 scale from the prototype, x16 was just fluffying huge!
Artwork by Ian Mcque.Went with x4 scale from the prototype, x16 was just fluffying huge!
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Re: -= The UT99.org 2021 Mapping Contest =-
Woah, that's a very interesting concept for a map.
I see you're creating the big wheel as solid geometry, but probably if you turn it into a mover instead, to be rotating, and set the surrounding map as something like AS-Speed (but a slower speed), you may actually have a winning map right there.
I see you're creating the big wheel as solid geometry, but probably if you turn it into a mover instead, to be rotating, and set the surrounding map as something like AS-Speed (but a slower speed), you may actually have a winning map right there.
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Re: -= The UT99.org 2021 Mapping Contest =-
This has occurred to me, I'm going to build the rest of the map then work on the aesthetics fingers crossed the BSP doesn't explode...Feralidragon wrote: ↑Thu Sep 23, 2021 11:42 am Woah, that's a very interesting concept for a map.
I see you're creating the big wheel as solid geometry, but probably if you turn it into a mover instead, to be rotating, and set the surrounding map as something like AS-Speed, you may actually have a winning map right there.
I'm over due for a winning map (or so I tell myself).
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Re: -= The UT99.org 2021 Mapping Contest =-
looking pretty cool there ExpEM, looking forward to seeing what you do with the surrounding landscape
stuck my head in the blender and came out with this, thankfully no bsp issues yet
apologies for the rushed/wip lighting lol
stuck my head in the blender and came out with this, thankfully no bsp issues yet
apologies for the rushed/wip lighting lol
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Re: -= The UT99.org 2021 Mapping Contest =-
Chur!
Holy crap!?! That's awesome, is the terrain a single brush?
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Re: -= The UT99.org 2021 Mapping Contest =-
It seems this year we're going to have some really strong maps.
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Re: -= The UT99.org 2021 Mapping Contest =-
After seeing EXPEM and steadz I feel like just giving up.
Great looking ideas there. Very cool!
Great looking ideas there. Very cool!
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Re: -= The UT99.org 2021 Mapping Contest =-
Don't you dare! The annual contests are about generating more content for the community and getting people involved. Map your heart out
Edit: Oh and fun, that too.
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Re: -= The UT99.org 2021 Mapping Contest =-
no no not giving up. I was just struggling trying to make a building, a sloped curved ramp and some terrain ..all three,none of them came out the way I wanted... and I closed the editor and came here and saw the super awesome looking map ideas so far and just was like, frustrated that I have not developed a decent idea yet. But more...that I am really impressed with the screenshots I have seen so far. Really good and creative stuff. You'd think it would be inspiring huh?
No worries mate, I was just having a moment. Shouldn't have posted that.