ut99 Skins
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ut99 Skins
Hi peoples , i was wondering if someone might be able to help me. I edited a skin "using Gimp" so i could have team colors i made them with dark colors but in ut the colors are light any help would be great Thank you
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Re: ut99 Skins
I'm a skinner.
If the skins are coming out too bright it may be that you brightness settings overall are cranked too high up, but screenshots of it would help to determine that.
Post a view of your skin like this, little cut & paste, so we can see what you're working with.
If the skins are coming out too bright it may be that you brightness settings overall are cranked too high up, but screenshots of it would help to determine that.
Post a view of your skin like this, little cut & paste, so we can see what you're working with.
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http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: ut99 Skins
Auto merged new post submitted 1 minute later
i edited with gimp and saved as bmp then used utskinmaker and compiled and installed with ut skinmaker
Auto merged new post submitted 3 minutes later
should i save them as png?
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Re: ut99 Skins
yeah erm.. perhaps just use this;




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Re: ut99 Skins
For the files to go into a .utx file you'd need to convert them to 256 colors and .pcx format.
I usually convert to .png True Color for my edits, and then convert them back to 256 colors in .pcx for when I'm going to test them.
It's an interesting edit you have there.
I usually convert to .png True Color for my edits, and then convert them back to 256 colors in .pcx for when I'm going to test them.
It's an interesting edit you have there.
http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: ut99 Skins
BMP files with 256 colours are fine too.EvilGrins wrote: ↑Sat Apr 01, 2023 8:04 am For the files to go into a .utx file you'd need to convert them to 256 colors and .pcx format.
I usually convert to .png True Color for my edits, and then convert them back to 256 colors in .pcx for when I'm going to test them.
It's an interesting edit you have there.
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