I'm updating my bot lists, both just because and to fully test some models I've had but haven't done much with... and as one tends to do I'm naming some of them after people in the Unreal/UT community.
Not a big surprise, I've had a playable Mercenary model as "medor" for years.
One such model (called Henry) I named Buggie. The model has its own weapon, primary fire is a machine gun & alt fire is a rocket launcher.
Model (it's from U4E) starts out with full armor and 250 health; given Buggie made Xvehicles work so well this seemed like an ideal match.
Updating bot lists
-
- Godlike
- Posts: 10231
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Updating bot lists
You do not have the required permissions to view the files attached to this post.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 3750
- Joined: Sat Sep 12, 2015 8:46 pm
Re: Updating bot lists
I've used a few of the models (actually just the meshes/textures) from U4E as ScriptedPawns but not Henry, so that gave me an idea
Had to give it the NWVulcan as the one from U4E that loaded in the Editor when I opened U4EPawns.u is for Unreal and, if picked up by a Player, it removes all the inventory (bar the Vulcan of course). There may be another version of Henry (and/or the Vulcan) for UT but I didn't look for it as there are a lot of U4E u files and I had to spend quite a bit of time dealing with animation errors. I've given it sounds from VoiceRobotic (one of the recent additions on UnrealArchive) as they suit it.
Had to give it the NWVulcan as the one from U4E that loaded in the Editor when I opened U4EPawns.u is for Unreal and, if picked up by a Player, it removes all the inventory (bar the Vulcan of course). There may be another version of Henry (and/or the Vulcan) for UT but I didn't look for it as there are a lot of U4E u files and I had to spend quite a bit of time dealing with animation errors. I've given it sounds from VoiceRobotic (one of the recent additions on UnrealArchive) as they suit it.
-
- Godlike
- Posts: 10231
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: Updating bot lists
I gave Buggie the Godvoice, which is a more robotic version of Xan's default voice but at a higher pitch.
The names of these models are amusing, the one I assigned for you is "Fred".
Interesting model, 3 legs is unusual. When not using weapons, it has an ability to fling lightning bolts.
You do not have the required permissions to view the files attached to this post.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 3750
- Joined: Sat Sep 12, 2015 8:46 pm
Re: Updating bot lists
Umm ... yeah, that's cool - there's a ScriptedPawn version, FredT, that I use in MonsterSpawn - it has a dispersion pistol (!!??), not sure if I have altered that or not.
-
- Skilled
- Posts: 204
- Joined: Fri Jan 02, 2009 12:41 am
- Personal rank: Barron O' Beefdip
- Location: VA, USA
-
- Godlike
- Posts: 10231
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: Updating bot lists
That's putting it mildly.darkbarrage99 wrote: ↑Thu Aug 31, 2023 7:32 am I like how U4E was a hero shooter before hero shooters were a thing
You do not have the required permissions to view the files attached to this post.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 10231
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: Updating bot lists
There's a pleasant surprise, some of the U4E models can fly!
You do not have the required permissions to view the files attached to this post.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 3750
- Joined: Sat Sep 12, 2015 8:46 pm
Re: Updating bot lists
Yes, those three Player 'characters' can (though not the bots as they lack some of the code of the Players) - I wasn't aware of that before now however.
Be interesting to know what they look like when flying as there are no flight/flying animations in the two meshes for the Dracos (didn't look at Grim). The 'flying' code for each of the Dracos is slightly different so they should probably behave somewhat differently.
-
- Godlike
- Posts: 10231
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: Updating bot lists
Not entirely sure of that, as I've used the U4E models before and I noted there were some that weren't falling as fast as the others. Not so much flying as slowly gliding down.
Anywho, part of my usual bot setups has a lot of generic bots using the same model and skill levels, like Skaarj Military (named after military phonetic) and Guardians.
In addition to customizing bots with players of the game, I'm doing a few relatively original ones too.
You do not have the required permissions to view the files attached to this post.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 10231
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: Updating bot lists
I've assigned the teddy bear to someone, and noticed an interesting ability.
All the U4E models have "special abilities" when not using UT-weapons. On its own the teddy bear carries a chainsaw, which occasionally morphs into a spiked club... but more than that it has this ability to shrink other players.
Haven't seen the teddy bear do it, but its the source of this. Bots fighting it suddenly shrunk down to toy size... this never happened prior to my assigning it to a bot.
Shrinking doesn't kill them but it does shrink their health too and render them effectively useless.
All the U4E models have "special abilities" when not using UT-weapons. On its own the teddy bear carries a chainsaw, which occasionally morphs into a spiked club... but more than that it has this ability to shrink other players.
Haven't seen the teddy bear do it, but its the source of this. Bots fighting it suddenly shrunk down to toy size... this never happened prior to my assigning it to a bot.
Shrinking doesn't kill them but it does shrink their health too and render them effectively useless.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 3750
- Joined: Sat Sep 12, 2015 8:46 pm
Re: Updating bot lists
Yes, the ShrinkerProj is the AltProjectile of the TeddySaw (so it's the weapon rather than the model that fires the shrinker projectile even if it may not look like the TeddySaw is firing the projectile).EvilGrins wrote: ↑Fri Sep 08, 2023 4:35 pm All the U4E models have "special abilities" when not using UT-weapons. On its own the teddy bear carries a chainsaw, which occasionally morphs into a spiked club... but more than that it has this ability to shrink other players.
Haven't seen the teddy bear do it, but its the source of this. Bots fighting it suddenly shrunk down to toy size... this never happened prior to my assigning it to a bot.
Shrinking doesn't kill them but it does shrink their health too and render them effectively useless.
The ShrinkerProj is also the AltProjectile of the U4E weapon The Shrinker - the primary fire is Bubbles that also shrink those hit by the bubbles.
-
- Godlike
- Posts: 10231
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: Updating bot lists
Full listing of the current UT Corps...
https://unreal-games.livejournal.com/201155.html
...and incorporated Skaarj Squad.
An exclusive association as they won't let me join.
These bots are configured after players I've known in Unreal/UT forums:
https://unreal-games.livejournal.com/201155.html
...and incorporated Skaarj Squad.
An exclusive association as they won't let me join.
These bots are configured after players I've known in Unreal/UT forums:
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 10529
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
-
- Godlike
- Posts: 10231
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: Updating bot lists
It's a more scaley version.
Try as I might I never found an effective way to re-skin the Gingerbread Man model that at least has the same body type as your icon.
You do not have the required permissions to view the files attached to this post.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 10529
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
Re: Updating bot lists
I play usually with the pitfighter SH ... face is Skrilax and green team colour.
That face resembles my user picture a little bit
That face resembles my user picture a little bit